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Slimebeast's Projects => Hell Rising => Topic started by: berz on 11:21:44 PM 10/27/13

Title: Revive points need to make a comeback.
Post by: berz on 11:21:44 PM 10/27/13
As most of the playerbase that actually bothers to use the forums is already well aware, Twilight City had an established system well understood via in game spray paint messages and word of mouth where players could travel at certain spots to get a revive, or devive. Places such as the famous Begg Street where peeps would line up for their turn at getting a new chance to be X once more and resume killing the bastard Y's.

 I'm well aware of the convenience of open channel walkie talkies but you know what: fuck em'
 They don't offer the same sense of community and function as going to an established point and talking shit with bros and foes in person, forming physical GROUPS of individuals ( a fucking legend at this point in the game) and a general atmosphere of fun (mostly) and easy exp for beginners was available.

But that's enough of my hard to read nostalgia ranting: the point of this thread is to discuss among the community what spots on the new map should become the new rev/dev points.

Suggestions and why my idea is stupid can now commence.
Title: Re: Revive points need to make a comeback.
Post by: Týr on 11:24:44 PM 10/27/13
Considering this is a 2x2 neighbourhood map, I don't see why Bleach Street (500,500)  shouldn't be the rev/dev spot.
Title: Re: Revive points need to make a comeback.
Post by: berz on 11:31:33 PM 10/27/13
The rev and dev points could be nearby but to avoid too much bloodshed should be seperate locations; the vampires went north of Begg Street to Comeback Lane i believe, and despite being in the same suburb the system worked decently.

Inb4 the thread becomes only a circlejerk between Tyr and myself. I really hope at least 5 different people gives some ideas/comments before we try to pass off something like this onto the game by ourselves.
Title: Re: Revive points need to make a comeback.
Post by: molh394 on 11:46:55 PM 10/27/13
I don't really mind, though it doesn't seem necessary to me at this point.
Title: Re: Revive points need to make a comeback.
Post by: molh394 on 11:51:53 PM 10/27/13
(p.s. the vamp point was Trueblood Lane. geesh.)
Title: Re: Revive points need to make a comeback.
Post by: berz on 11:57:15 PM 10/27/13
@Mohl: There are a few advantages with an established point in place. Mainly that several revives/devives can be handled without having to travel across the map everywhere for individual requests which could take up to a couple hours even with the slow AP system. Conservement of energy is more important than ever.

Also, as I touched on before; the playerbase needs more presence in game to facilitate a sense that the game isn't a goddamn ghost town; this is probably the emptiest feeling MMO i've ever played i'm pretty sure.
Title: Re: Revive points need to make a comeback.
Post by: Mammon on 12:01:34 AM 10/28/13
To be fair, it's more of a MOG than an MMOG.
Title: Re: Revive points need to make a comeback.
Post by: Lumose on 12:02:18 AM 10/28/13
How about the 3 hospitals that are in the middle and 5 tiles apart from each other? Seems like you guys already got this solved by yourselves.
Title: Re: Revive points need to make a comeback.
Post by: berz on 12:57:58 AM 10/28/13
How about the 3 hospitals that are in the middle and 5 tiles apart from each other?
(http://i.imgur.com/IgsClTH.jpg)

So far Tyr and I have been discussing the center of the map as well with the obvious 500, 500 as a focal point. Although there's also a general idea that the different classes should have a different spot or even different suburbs with clear border patrols and factions to deal with the revive requests of respective areas to give a sense of shape to the formless ooze the in game often feels like. I was thinking zombies or undead in general could use the graveyard. So far all I think we can do is start this with just a rough framework in place, and let the details work themselves out with trial and error. Even if I have to force the idea by myself for a time if I keep at it maybe it will one day become real; that "if you build it they will come" kind of reasoning so to speak.

But before any of that I really just want to get general ideas and help, and naturally raise awareness.

Title: Re: Revive points need to make a comeback.
Post by: Slimebeast on 02:48:47 AM 10/28/13
SO MANY OF THOSE AREA NAMES ARE BAD JOKES WHAT IS GOING ON HERE!!11
Title: Re: Revive points need to make a comeback.
Post by: Mary on 03:33:47 AM 10/28/13
I like Dick Hughgman jewlery the best.

Oh and also E. Gein furniture with Gacy costume shop right across the way (increased clown costume findrates?)
Title: Re: Revive points need to make a comeback.
Post by: Týr on 03:03:39 PM 10/28/13
So far it's looking like we can use Casket Road for devives (we would have to rely on the community to not be a bag of dicks and turn the people there into the opposite of what they are) and Bleach Street/Putts Building for revives.

Though, 'Jump at Mump' is pretty catchy.
Title: Re: Revive points need to make a comeback.
Post by: Týr on 01:19:57 AM 11/05/13
I am now enforcing Bastion Cemetery as the new revive point.


That is all.
Title: Re: Revive points need to make a comeback.
Post by: berz on 12:50:12 PM 11/05/13
I'll give it a check a few times today.
Title: Re: Revive points need to make a comeback.
Post by: Mary on 08:52:07 PM 11/05/13
I'll stalk it and attempt to devive.
Title: Re: Revive points need to make a comeback.
Post by: berz on 01:24:45 PM 11/06/13
I'll stalk it and attempt to devive.

As long as you acknowledge it like that then you're making it become real, and that's helpful.  8)