[spoiler]The Power Plant has many blaring issues that make it impossible for humans and undead to maintain or hold. The issue I will be focusing on in this thread is the discrepancy between what it takes for a human to turn the power on, and what it takes for an undead to turn it off.
As it stands now, humans must toggle all of the individual neighbourhoods on, costing as much AP as there are neighbourhoods, which is currently 6. This cost will further increase with the introduction of more neighbourhoods. Meanwhile, undead need only spend 1 AP to turn off all the power to every neighbourhood, with this 1 AP cost never changing.
"But Týr," you say, "Undead must spend AP destroying barricades to get into the power plant in the first place!"
Yes, and humans must spend AP to build these barricades. Humans also need the lights on to build barricades reliably, or they will inevitably be spending more AP to build strong barricades than undead will ever spend tearing them down.
To remedy this issue I have thought up a few alternative systems with the help of human and undead players alike.
Alternative 1: Make it cost as much AP as there are powered neighbourhoods for undead to turn the power off.
Alternative 2: Make it so undead must turn individual neighbourhoods off just like humans must turn individual neighbourhoods on.
Alternative 3: Reduce the cost of turning on all neighbourhoods to 1, regardless of how many of the neighbourhoods are and aren't selected.
Alternative 4: Give disabling the power as undead a 50% chance to fail.
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You grasp a large emergency switch as firmly as you can and thrust it downward, but it doesn't budge.[/spoiler]