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Messages - Don Durk

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Hell Rising / Re: Suggestions
« on: 08:56:15 AM 05/24/18 »
It finally happened. RIP HR.

Hell Rising / Re: Crafting
« on: 10:47:35 AM 12/02/17 »
I mean that'd be super convenient tbh...but at what sick twisted cost  :bleed: :lookaround:

Hell Rising / Re: Crafting
« on: 07:26:49 PM 11/28/17 »
you can find cinder blocks at work sites at about 1/70 ap. You need 8 of them for 1 cement wall. They take 20 good hits to take down and don't stack in the inventory.

Hell Rising / Re: Suggestions
« on: 10:19:09 PM 08/05/17 »

Hell Rising / Re: Suggestions
« on: 10:09:14 PM 08/05/17 »
A way to sort through contacts would be really nice I.E Actives first, mutuals.

Hell Rising / Re: Suggestions
« on: 02:42:29 AM 07/28/17 »
Good! Game is heading in the right direction then  ;D

Hell Rising / Re: Suggestions
« on: 11:15:19 AM 07/27/17 »
A 10k XP skill that adds 1% hit chance for each category of weapon per purchase.

Hell Rising / Re: HR Introduction/Re-Intro Thread
« on: 06:17:59 AM 05/09/17 »
G'day, W/B.
Mo and Mams are still around sometimes, rusty not to much  :bleed:

Hell Rising / Re: Q&A: Get answers from other players, ect.
« on: 12:57:20 AM 03/27/17 »
I thought there must be an upside to grenade launchers, they're hard to get and difficult to manage so i started stuffing around with them. I was saving a lot for a situation like this hopefully to take some alts by surprise.

Doesn't really matter i guess but it would be cool if it worked.

Also crossbows are cool, thanks for that :)

Hell Rising / Re: Q&A: Get answers from other players, ect.
« on: 12:47:50 AM 03/27/17 »
This is what the situation was, so it SHOULD have hit? Or am I just reallllllly unlucky

Hell Rising / Re: Q&A: Get answers from other players, ect.
« on: 11:56:08 PM 03/26/17 »
Can anyone explain how grenade launchers work? I was under the impression they have a 30% chance to hit everyone on the tile individually.

Recently I tried using them on maybe 13-16 alts all on the same tile and they seemed to only hit the character i was targeting.

Although when i tested it with another player and fort NPCs it hit all the NPCs and the player who i had added to enemies. Does it only work for NPCs?

Hell Rising / Re: Suggestions
« on: 01:33:25 AM 03/21/17 »
I don't know I wasn't there.  :'(

Hell Rising / Re: Suggestions
« on: 10:19:41 PM 03/20/17 »
But everyone loved Scroll Wars  :-[

Hell Rising / Re: Suggestions
« on: 09:49:57 PM 03/20/17 »
That's actually really cool. That's weird, when I first got the Love Bow i went searching for arrows and never saw a crossbow come up. Hm.

But that's cool. I still think we should get more skills for bows, to make the Love Bow actually useful.

Hell Rising / Re: Suggestions
« on: 06:32:27 PM 03/20/17 »
+ Long Bow | 1 ammo, base hit rate of 5%, 8-9 damage, ignores armor
+ Short bow | 1 ammo, base hit rate of 15%, 5-9 damage.
+ Quiver. Wearable, used to store 10 arrows.

Add archery skill tree.
- Basic Archery Training: +10% chance to hit with bow weapons
   - Intermediate Archery Training: +10% chance to hit with bow weapons
   - Skilled Archer: Increases bow ammo capacity by 1
   - Advanced Archery: +15% hit chance with Bow Weapons
      - Double knocking: For 3 AP the archer can fire 2 arrows at the target
      - Master Archer: Using Double Knocking will automatically reload you bow if arrows are present in Quiver.

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