Slimebeast.com - A Monstrous Waste of Time

Slimebeast's Projects => Hell Rising => Topic started by: Akhart on 04:59:51 PM 01/26/14

Title: The undead vs Barricades.
Post by: Akhart on 04:59:51 PM 01/26/14
As much as I hate to say/do this.  Something seriously needs to be done about this.

I find it hard to believe that balance can be seen in how they work.  They're hard to set up and can require anywhere near 50 AP to hit Extremely Heavily Barricaded, and a vampire can walk up and destroy it in 20.  The fences don't add any extra security as that's about another 7 or 8 AP to destroy and a high leveled Vamp can kill humans in two hits and a Zombie can kill a human in 4.  That's with a human at full health.

So I'm asking if barricades attack + damage can be equalized, as in, the if it takes me 50 AP to get a building to EHB, then it should take an undead close to that amount to take it down.  Or maybe the chance of an undead hitting it reduced by what it is now.

For an example on how one sided this is, 3 people spent over 3 hours getting the Power Plant to EHB on each tile and surround the building with 3 rows of fences, and a single vampire walked right in while destroying the fences + two sides of barricades and managed to kill the three of us.  This isn't balanced for humans as we need to find fences, spend 4 AP per fence, another 50 AP to set up one tile worth of Barricades, and we need the power on to make sure this is all possible.

Please take this into consideration.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 09:50:10 PM 01/28/14
make cades require more hits to be taken down. maybe electrify fences when the power is on. reduce bloodlust on vamps because getting taken out in 3 hits when i have full health as a human is bullshit.

AND INCREASE AP RATE
Title: Re: The undead vs Barricades.
Post by: berz on 04:10:10 PM 01/30/14
I don't play too much lately but from what i've seen and experienced the fence network seems pretty solid. Easily the best system of the defense i've seen employed ever in the game. Plus with current AP rate the defenses should be lasting theoretically. Maybe it's just all the alts?
Title: Re: The undead vs Barricades.
Post by: Slimebeast on 04:27:54 PM 01/30/14
Well now I don't even know what!
Title: Re: The undead vs Barricades.
Post by: Akhart on 05:41:46 PM 01/30/14
One vampire just blew through 4 fences and destroyed 2 EHB tiles, and now a string of lvl 1 alts are stomping around like crazy.

An upgrade to the defense is needed.  The only reason they current fences are staying up is because Frankie and I pretty much don't sleep anymore.  We're on fence duty 24/7.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 10:04:07 AM 02/02/14
FENCE PARTY 2014 UP ALL NIGHT GOT ALTS TO FIGHT CANT STOP WONT STOP MAYOR OF FENCELING OUT :peace:
Title: Re: The undead vs Barricades.
Post by: berz on 05:30:07 PM 02/05/14
Frankie always there to think of our safety!  :D
Title: Re: The undead vs Barricades.
Post by: Akhart on 02:41:30 PM 03/29/14
Bumping this topic back up because the amount of AP needed to set up fences + 'cades is way to much for how easy they are to take down, and it's worse now with badly the undead out number the humans.
Title: Re: The undead vs Barricades.
Post by: Billy Bubba on 11:14:53 AM 04/03/14
While Akhart and I rarely see eye to eye on things, I have to agree. The idea behind barricading buildings is to provide some sense of security. Now, TK'ers aside, the undead seem able to rip down barricades far faster than humans can put them up. It honestly makes barricading buildings rather pointless as it is just a signal to undead to open up that building for the humans inside.
Title: Re: The undead vs Barricades.
Post by: Akhart on 10:57:50 PM 05/16/14
Pushing this topic back up.  The cost of AP to put up 'cades and fences is still nothing to the cost to tear them down.

You need to find fences which could be from anywhere to 2 to 7 (if you're lucky) ap and 16 AP to secure one tile.  That's with fences alone, never mind the 40 to 50 (once again, if you're lucky) to take a building from not caded to Extremely heavily caded.  That's without the need to repair a building.  Fences and barricades need to be stronger or undead need to lose accuracy when hitting them.  One undead should not be able to take down a side of fence and the cades and still be able to kill the people inside.

Another thing is that a human NEEDS to use 16 AP to set up fences to protect one tile while an undead can spend 5 to 7 to take down one side.  They need to be balanced better.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 02:56:14 AM 05/17/14
electric fences. instant kill if attacked but only on the first hit. after someone has died from attacking the electric fence it goes back to regular fence. genius, i know.
Title: Re: The undead vs Barricades.
Post by: madeline on 09:18:04 AM 05/17/14
Just for reference,  took me 38 ap to bring down an EHB this morning.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 01:42:35 PM 05/17/14
But in that time due to your raze ability you wrecked the building, also I believe the statstics of the cades are based with power off.
Title: Re: The undead vs Barricades.
Post by: Akhart on 02:09:39 PM 05/17/14
That statistic is with lights on.  You can't fully cade a building with the power off in 70 AP.  Also, none of the buildings around the PP were damaged in the interior so she probably used a Zed with a sledgehammer.
Title: Re: The undead vs Barricades.
Post by: Billy Bubba on 04:36:31 PM 05/17/14
Of course, since some TK'ers like to entomb people in heavily barricaded buildings, there is a flip side to this. A new player can enter a barricaded building for protection, have someone like Akhart, Lippsyl, etc, stroll in and kill him and leave him (or even up the barricades) and his next full round of AP is spent merely trying to get out of the building. Seriously, not fun.

I rather think that the point of the game is that things do NOT favor humanity. All of the tropes of the genre point to mankind's eventual downfall. Best case scenario should be a short bit of peace during a well carried out holding action, not any sort of extended safety. I mean, if that were the case, the fort should be much easier to hold.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 09:01:43 AM 05/18/14
:somad: ELECTRIC :somad: FENCES :somad:
Title: Re: The undead vs Barricades.
Post by: DevilRaf on 09:08:09 AM 05/18/14
ELECTRIC MOTHER-EFFING FENCES DAMNIT! <_<
Title: Re: The undead vs Barricades.
Post by: Akhart on 04:54:46 PM 05/18/14
As I said before, I stopped TKing in order to keep the PP up, and I haven't really entombed anybody.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 07:46:28 PM 05/18/14
ELECTRICGOTDANGFENCES
(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)(http://slimebeast.com/forum/Smileys/default/grumpy5.gif)
Title: Re: The undead vs Barricades.
Post by: octavello on 03:02:23 PM 05/20/14
fences are great.  instead of attacking each other, we can build and tear down fences!  let's do it!  But one more thing...we should be able to put graffiti on the fences.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 01:15:25 AM 05/21/14
keep your dirty vamp propaganda off my beautiful fences.
Title: Re: The undead vs Barricades.
Post by: Akhart on 02:12:33 AM 05/21/14
You can't keep ignoring this topic Mo while you pander to Madelines requests.

You having a fucking tip when logging into the game that says otherwise.
Title: Re: The undead vs Barricades.
Post by: Akhart on 04:52:26 PM 05/26/14
Putting this topic back on the top.  Both fences and barricades need a buff.  They are to easy to destroy as it is.
Title: Re: The undead vs Barricades.
Post by: Billy Bubba on 10:37:11 AM 05/27/14
Yeah, the moment you started attacking the game's creator probably ended your chance of him paying much attention to you.
Title: Re: The undead vs Barricades.
Post by: Woodwind History on 12:35:34 PM 05/27/14
Yeah, the moment you started attacking the game's creator probably ended your chance of him paying much attention to you.
lol
Title: Re: The undead vs Barricades.
Post by: Akhart on 02:55:24 PM 05/27/14
The moment he muted Devil and wouldn't lift a finger against Ferril or fix some of the glitches, is when I realized nothing will probably change, but I still won't throw in the towel.

Also, attack?  I just kept demanding an answer as to why he just randomly selects what problems need to be dealt with.

Unless you're saying what Devil did is worse than what Ferril did.
Title: Re: The undead vs Barricades.
Post by: Slimebeast on 03:58:49 PM 05/27/14
You can't keep ignoring this topic Mo while you pander to Madelines requests.

You having a fucking tip when logging into the game that says otherwise.

Do me a favor and make a list of what I can and can't do.
Title: Re: The undead vs Barricades.
Post by: Slimebeast on 04:00:40 PM 05/27/14
As for ELECTRIC FENCES, that was planned as part of a crafting/workbench update, but I don't think Darnel is interested in HR anymore. As with a lot of the glitches it's beyond my knowledge, since all I know about PHP was learned actually editing HR.

The supposed crafting system is the reason you can find scrap metal and some other useless 'ingredients'. Making an electric fence would've been one chain link fence + one car battery.

I know I'm not here much, but it's mostly because I realized that after seven years, HR has never been able to get on its feet (code-wise or playerbase-wise) despite all the work I was pouring into it.
Title: Re: The undead vs Barricades.
Post by: Akhart on 04:23:11 PM 05/27/14
Do me a favor and make a list of what I can and can't do.

That post was from before you explained what happened to Devil when I assumed he was muted because Maddy asked you to, and not because you were tired of people complaining.  From where I was standing, it seemed to be in poor taste for Devil to be muted as the complaint rolled in but Ferril was left to his/her own devices for...I think it was 6 months?  Maybe 5.

The other half of that post comes from two glitches I mentioned months back that still seem to not be fixed.  I can send them in a PM as I'm not sure if one is working as intended but it seems kinda lame if it is.
Title: Re: The undead vs Barricades.
Post by: Slimebeast on 05:44:43 PM 05/27/14
I most likely can do nothing to fix it, that's the issue.
Title: Re: The undead vs Barricades.
Post by: Lambda on 05:51:53 PM 05/27/14
I most likely can do nothing to fix it, that's the issue.
404: ERROR NOT FOUND.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 11:01:08 PM 05/27/14
so it's just kinda like this is it? this is final version of hr take it or leave it?
Title: Re: The undead vs Barricades.
Post by: Slimebeast on 12:54:02 AM 05/28/14
Unless a super-dedicated PHP programmer falls from space. I spent a looot of time just trying to find someone/anyone over the years after each person left.
Title: Re: The undead vs Barricades.
Post by: Akhart on 12:58:46 AM 05/28/14
I'm sure there's a bunch of people who over at Reddit who would be willing to lend a hand or even take control of the coding.
Title: Re: The undead vs Barricades.
Post by: Animefan666 on 03:55:53 PM 06/12/14
As far as the barricades and fences, considering the current playerbase it is pretty solid. You guys seem to be lookin for something similar to Urban Dead which requires multiple zombies to take down a single barricade, but the playerbase grossly outnumbers that of HR. Maybe if HR had another 50 or so players(not Alts) your ideas would be viable.
Title: Re: The undead vs Barricades.
Post by: Slimebeast on 05:12:53 PM 06/12/14
Does anyone have any comments on Sigfried helping out? Pos/Neg/etc.

What have you worked on in the past, Sig?
Title: Re: The undead vs Barricades.
Post by: Zman090 on 05:22:25 PM 06/12/14
Yeah here's what I have to say, sig has flooded the game with alts in the past having more than 30 at one time and has been aggressive to the playerbase. Giving him any position in which he has power is all around a stupid idea.
Title: Re: The undead vs Barricades.
Post by: Animefan666 on 05:26:15 PM 06/12/14
I don't know much about him. Basing my opinion solely on his behaviour on the discussion box, he's a grade A douche. Zman is right, but I would like to see things get done. So long as he doesn't play favorites I have no objections.
Title: Re: The undead vs Barricades.
Post by: DevilRaf on 05:30:05 PM 06/12/14
Giving Sig any power whatsoever is much more than just a "stupid idea", it's what's going to kill HR. Give him power and he will destroy the game in 5 minutes, I garantee it.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 05:52:56 PM 06/12/14
He just admitted he was "30% of the player population". So he admits to using shitloads of alts at least. Also when I reported that reviving yourself didn't alt lock you he came on the forum and threw a fit about how I was ruining the game, that shows you that he will be willing to bend the rules in the favor to get an edge in game.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 06:03:57 PM 06/12/14
You attempt to bend the rules in your favor whenever possible, you are an asshole to everyone, and you use a mountain of alts in game to get what you want. Also I know for a fact you don't care about getting new players because you said that newbies were killing the game.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 06:11:09 PM 06/12/14
If I recall many people left because of you, including Red, and when he said that your alts ruined the game you laughed and called him a faggot, you're obviously an awful choice to have any sort of control in game.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 06:36:02 PM 06/12/14
Racist chat? Funny considering your comments about how everyone in the game is a "nigger" and how you hate the new players andthat they were faggots. You're a damned hypocrite sig.
Title: Re: The undead vs Barricades.
Post by: Animefan666 on 06:37:57 PM 06/12/14
Zman has you there. You haven't exactly been decent. In fact, if I'm not mistaken you held a conversation of that very nature with some of your alts.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 06:46:46 PM 06/12/14
So you copy pasted Billy's stupid rant about other people saying nigger to justify you saying nigger? Stop being so thick sig.
Title: Re: The undead vs Barricades.
Post by: revengeparade on 06:47:26 PM 06/12/14
Bad language aside, you've even admitted several times to knowing bugs and exploiting them ingame, and to using too many alts for the same goals. You didn't even attempt to keep them spread out.

So why should we be inclined to believe you're here to help the game when you've been breaking the rules for ages?
Title: Re: The undead vs Barricades.
Post by: Animefan666 on 06:49:07 PM 06/12/14
Try punching the oppostion sig, not yourself.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 06:59:45 PM 06/12/14
Sig the only hypocricy you've shown is your own, you flooded HR with alts to get your way and have been an asshole your entire sstay, you are as good a pick to code as I am to fly a fucking rocketship.
Title: Re: The undead vs Barricades.
Post by: revengeparade on 07:04:12 PM 06/12/14
Hey, I'm simply repeating things we know for sure that you've said or done, so that Slimebeast can make an accurate assessment of you before he even invites you to do anything involving the game's inner workings. Besides, we're talking bout you, not ferril.

With the way the zerg system works, it's still possible for you to have several alts in the same location, even if they don't do the same actions, why should you have 6 people in one neighborhood killing anything you see? Not to mention the several times you've been accused of using VPNs or proxies (and apparently admitted to, according to the other players) to avoid the IP lock you'd get for using alts on the same tiles.

It just doesn't look good. I'm not that dedicated of a player these days, and it's ultimately Slimebeast's choice, but I hope he can remember the several complaints we've sent him about your spam, language, and overkill of alts before he considers allowing you to do anything to the game.
Title: Re: The undead vs Barricades.
Post by: Slimebeast on 07:13:53 PM 06/12/14
I knew I'd heard the username, just couldn't recall how. Hrmph.
Title: Re: The undead vs Barricades.
Post by: Zman090 on 07:17:17 PM 06/12/14
Yep, not quite the coder that will save HR as the one that will drive it into the ground.
Title: Re: The undead vs Barricades.
Post by: FRANKIE 4 FINGERS on 09:25:59 PM 06/12/14
sig is a giant poophead and can't be trusted