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theres a lot of zombies and vamps tryin to find humans man
Idea: HavensNot full-blown fortress building, merely being able to 'convert' a tile into a haven for your race. This would be most difficult for humans, whom would require building supplies that they must search for.Human havensRequires the building to be in full repair. Building extensions (functional only, I'm not expecting the map tiles to be re-drawn, only the description changed to note) that require nails, boards and other such materials or even tools to build. Towers and re-enforced doorway/windows; the ability to climb on to the roof and look outside without making yourself vulnerable. Makes it more difficult for undead to search and find you. Makes barricades take more damage to fall, or last longer when not maintained. Organisation can give a bonus to finding human-specific items.Zombie havensRapidly causes the building to fall into disrepair. Causes giant growths of fungi to take over the building, which makes it extremely difficult to find a hiding zombie. Possibly even heals the zombie a small amount per tick. The overgrowth makes it difficult for humans and vampires to traverse the building (2 AP to perform actions in except combat and conversion), and outright stops humans from passing through it via rooftop run (forcing them to go around the outside). The fungi causes the building to lose power by ruining the circuits.Vampire havensRequire the building to be destroyed. The building is decorated in gore, and everything inside and outside is smashed and broken, rendering the building's contents and functions un-salvageable (no items can be found, and other functions do not work, such as breakers which are locked to off). The gore has caused the building to be overtaken by pests and grime, making it extremely hard to see inside and therefore very difficult to find vampires hiding away in obscurity (also provides the only places blood-thirsting vampires can hide). The abundant rodents can be feasted upon to regain very small amounts of HP.Building conversionRequires at least 2 participants of the same race inside the tile, and mass amounts of AP which is reduced by further participants. The buildings are converted in stages, or steps, with the bonuses and abilities slowly unlocked with progress. In order for a building to be converted from one creature haven to the other, the stages must be taken in reverse until the building is defaulted, and then continued in the desired direction.and other shit
Trading.Trader NPCs that roam the map. Maybe 4 of them for now. For the sake of mechanics they could be something completely separate from the human/zombie/vampire population and would show up as 'a trader' on the map, and come up purple (because purple is the best colour).When you find them you could trade (obviously) one item you have for one item they have from a small selection of items. They could be different kinds of traders, like ammunitions traders and medical traders, or just have a set item list of common things people look for. The menu would be two drop down lists (Trade x _______ for _______) and then a Trade button.Maybe have only specific items available for trade? So you can't trade a stack of plastic gloves for loads of ammunition. Though I can't imagine it making too much of a difference, since it'd just be between you and the NPC, and you've already spent your AP on finding the stupid things. It would certainly help relieve the stress of finding nothing but crap when looking for items you actually want--knowing you could cash them in for more of the item you intended to spend the AP on.It could be that you make them only respond to human players, but anyone could kill them for lootz. Maybe even a special Supplies Bag that they drop which has 20 slots instead of 10.
Nah, no traders. If anything being able to trade with others maybe.
I like the arcadey hide-and-seek feel of the game and too much extra crap is gonna make it feel like some sort of RPG MMO.
You just block it like any other alt abuse action.If you're talking about people who use proxies to abuse alts already, then there's nothing we can do about that anyway.
or even something like it costs 5 AP to trade. A bit too high to make mass trading worth it, but not too high that it would discourage simple trades.
...in which case you can use the medkit on them yourself