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Author Topic: Suggestions  (Read 230859 times)

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The Hunter

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on: 09:55:25 PM 08/16/16
They ran out of batteries.

Can't tell if serious or not.

I'm going to check just incase if serious.



Mammon

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on: 12:33:43 AM 08/17/16
There aren't any more of the ones that fit in the goggles.



The Hunter

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on: 01:58:59 AM 08/17/16
There aren't any more of the ones that fit in the goggles.

Lame..

Night vision goggles would be useful when the power is put off. I know that's what generators are for, but still, I never really stay in one spot for too long.

NVGs should negate the side effects of darkness when charged and put on, but give the same penalties as darkness does when the lights are put on or you are in daylight. That'd be cool.



Don Durk

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on: 02:01:33 AM 08/17/16
How opposed would you be to the idea of crafting stations in certain buildings that enable crafting of specific items like batteries for NVGs. It would add more strategic locations that humans can try to control or undead/human killers could camp for kills.
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The Hunter

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on: 02:19:01 AM 08/17/16
How opposed would you be to the idea of crafting stations in certain buildings that enable crafting of specific items like batteries for NVGs. It would add more strategic locations that humans can try to control or undead/human killers could camp for kills.

I wouldn't oppose it at all, but I do think that vampires and zombies camping it may not happen. It's easy to get in and get out quickly. Specific crafting places don't hold danger because of what can be crafted, they are dangerous just as any other location could be.



Don Durk

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on: 04:56:10 AM 08/17/16
Perhaps there is only one such building enabling tier 3(?) crafting recipes and it's in the open. Somewhere where humans would have to  risk quite abit to get in and out and have the crafting done.
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The Hunter

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on: 03:00:36 PM 08/17/16
Perhaps there is only one such building enabling tier 3(?) crafting recipes and it's in the open. Somewhere where humans would have to  risk quite abit to get in and out and have the crafting done.

I still don't think the risk would be that great.  If it's still a building, then it can be barricaded and hidden in.

Regardless, it's still a cool idea, and would be good hunting grounds for us, if you know what I mean.



wanker

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on: 10:36:06 PM 08/23/16
We should be able to erect fences inside multi-tile buildings like forts, malls, grocery stores etc.





Don Durk

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on: 02:22:26 AM 08/24/16
When you heal someone you should have a small chance of your hand slipping and accidentally killing them.
And it counts as a Team Kill.

You try to stitch up so and so but hit an artery. They die.
« Last Edit: 02:24:04 AM 08/24/16 by Don Durk »
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Thedarkgamer02

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on: 02:25:19 AM 08/24/16
We should be able to store our melee weapons inside our Weapon Harnesses.
Some people are born leaders and some are born followers.



Don Durk

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on: 02:28:09 AM 08/24/16
We should be able to store our melee weapons inside our Weapon Harnesses.

What about an entire new item where you can store up to 2 Melee Weapons?
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WakaWa

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on: 06:05:34 PM 08/25/16
What about an entire new item where you can store up to 2 Melee Weapons?

I think that's what Guitar Cases are for  :monoclepop:
You must become one with the chaos. Only then will you know true happiness and loads of Lulz....



Don Durk

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on: 06:54:37 PM 08/27/16
I think that's what Guitar Cases are for  :monoclepop:

Huh, they are too. Cheers :)
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Don Durk

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on: 08:35:38 PM 09/02/16
Here's a suggestion. The ability to drag dead players one square for the cost of 10ish ap. It would make bases actually viable.

inb4 too much work
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Kraufen

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on: 08:40:19 PM 09/02/16
I like it