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Author Topic: Suggestions  (Read 236624 times)

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molh394

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on: 10:34:59 PM 10/26/13
Haha, no worries Berz. Next time perhaps! :D

To be fair, yeahh, the Bloodlust thing really is damn powerful, once it's up and running. Though I never got anything near Tyr's damage (goshhh).



berz

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on: 11:02:06 PM 10/26/13
Consider this as well: Tyr (and many others) got that kind of bloodlust chain only killing other players; there's NPC's now.



Mary

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on: 11:12:50 PM 10/26/13
Wait, NPCs don't count towards bloodlust right?

» You throw a tantrum, but all you seem to accomplish is slight disarray.



berz

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on: 11:15:47 PM 10/26/13
I'm new to NPC's but i don't see why they wouldn't; the damage engine calculates it all the same way right?



molh394

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on: 11:37:16 PM 10/26/13
Also weren't there many more players then or something? And the gameplay much faster, especially in the 1 AP-a-minute days.



berz

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on: 11:54:34 PM 10/26/13
From 2010 and on the player base was usually around 50~ including everyone's alts. It's not that significant.



molh394

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on: 11:59:44 PM 10/26/13
Ah I see. I don't think I was active in that period.



Mammon

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on: 12:15:12 AM 10/27/13
I'm new to NPC's but i don't see why they wouldn't; the damage engine calculates it all the same way right?
:-X



Týr

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on: 10:30:05 PM 10/27/13
Completely random suggestion: Modular profile avatars.

As in, Mo pixel art's up some templates that you could freely switch around. It might interfere with some players' descriptions, but on the other hand there are countless amounts of templates you can put up to accommodate them. The base template could even change around depending on what race you are.

Maybe even make it so that it is directly affected by what your character is actually wearing. Maybe incorporate a list of drop-down menus for customising your avatar, like choosing which weapon you want your human avatar to be holding.

It would probably stump some people's imaginations but it would be a hell of a cool feature and spice up the profile page. I've always felt something like this was fitting for HR/SW.
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Mary

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on: 11:04:34 PM 10/27/13
Like it
» You throw a tantrum, but all you seem to accomplish is slight disarray.



berz

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on: 11:39:05 PM 10/27/13
Completely random suggestion: Modular profile avatars.

As in, Mo pixel art's up some templates that you could freely switch around. It might interfere with some players' descriptions, but on the other hand there are countless amounts of templates you can put up to accommodate them. The base template could even change around depending on what race you are.

Maybe even make it so that it is directly affected by what your character is actually wearing. Maybe incorporate a list of drop-down menus for customising your avatar, like choosing which weapon you want your human avatar to be holding.

It would probably stump some people's imaginations but it would be a hell of a cool feature and spice up the profile page. I've always felt something like this was fitting for HR/SW.

This would actually be pretty cool. I would actually illustrate a dirty berserk inside a ragged cardboard box with some virtual reality goggles like that guy in Serial Experiments Lain had.



molh394

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on: 11:45:30 PM 10/27/13
I also like it



Týr

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on: 03:24:38 PM 10/28/13
This was originally Berz's idea from a conversation we had last night on Skype, but he has apparently decided to be a shitlord and not post it.


The AP cost IS TOO DAMN HIGH! for the current rate at which we acquire it. This is a time in which we cannot allow any amount of AP to go to waste.

Actions such as talking, placing graffiti, opening doors and flipping breakers should not cost AP. Maybe even reloading your weapons should be free.

Free talking might lead to channel flood, yes, but might there be a way to limit how many messages one can send in a minute? It's not like having even just 3 people talking at once doesn't flood the channel as it is. Or how about this idea: Make walkie-talkie's rechargeable items that come with 10 charges and you regain 1 charge every 5 minutes. Essentially Talking AP.

Graffiti should not cost AP because you have to spend AP to find the cans to begin with, and then they run out at random. Those in place act as perfect guards against graffiti spam already.

Breakers don't seem like a large enough action to warrant AP use. Hypothetically you could get into an endless breaker war with another person continuously switching them on you, but this is a game in which you can literally kill that person and throw them out for doing so. Simply make it tell who is flipping the breakers and this is a non-issue.

Doors are the same as above.

There are a few other minor actions that should also not cost AP but these were the main ones that came to mind.
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Zman090

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on: 03:26:57 PM 10/28/13
I just want an ammo only filter, that's all. Nothin too fancy.
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Mary

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on: 04:03:46 PM 10/28/13
Points relating to breakers and doors
The whole thing with doors is that they can keep you safe from low level roaming zombies (of which there are none), and can also annoy the hell out of everyone by running around town and closing all the doors. Which is hilarious and I don't think the cost should be removed.

Breakers can allow you to find hiding vamps without spending a possible 2 or 3 ap. Being able to find them without spending ANY ap would be stupid. And you know how much I hate vampires and want to make their lives miserable.
» You throw a tantrum, but all you seem to accomplish is slight disarray.