Start new players with walkie talkies or something, so the game doesn't seem so dead from the outset and they stick around
This is probably an unfortunate necessity. "Unfortunate" because it sort of kills the mood for me... ie: "You're all aloooooone! Oh noes! Find people to connect with!"
Freetalk. I dunno, it'd be nice if the game was more social. Groupchat is free, but segregating the userbase into groups that can freetalk among themselves is a bit boring. Implement something to make resistant to abuse. TP, like BP from scrollwars? Spam timers? I dunno
I still have a knee-jerk reaction to this causing spam and more flaming back and forth than usual, etc.
Better search filtering would be great too
Like what? More options?
Spraying graffiti, building barricades don't give XP while destroying it and destroying them do.
The problem with XP for barricading is that humans can also destroy barricades (like anyone) so it becomes another way of scamming XP. At least with healing and attacking someone, you have to have searched for and found the healing items, and you're wasting them to gain XP instead of saving them for when you're damaged... and so on.
I dunno?
Standard HP & AP values between races. AP is more valuable than HP for one, and skills differentiate the races enough as it is.
Eh...
Supernatural Senses. Just change it. I don't think it should be removed, but almost everything else relies on chances, while supernatural senses is 100% chance to see inside a building. It's crazy overpowered. Either make it an activatable skill, detecting how many life presences are in the surrounding 9 squares, or give it a chance to not detect. "You sense 1 presence inside" then entering and searching "It was just a rat". I dunno, but I really think it needs a change.
Right now you can't sense inside mutli-tile buildings (as you know of course, just including that) and I think I threw in that you can't sense a single person or when barricades are extremely high...
Cursed Blood and Cellular Degeneration are super stupid. They have no downside. Make it cost more to rise as preferred race or something.
A higher cost seems fair.
Is lazarix watering down their serums? Are they that easy to shrug off?
I was thinking of it more like those news reports - "OMFG THE FLU HAS ADAPTED!!!!!! APOCALYPSE TIEM!!!!!" but on a fantasy undead scale.
You don't get XP from infection damage as a zombie. IIRC correctly you also don't get kill added to your kill counter. It would be nice to get some confirmation of kills if an enemy falls to your infection too.
Confirmation would be nice, though I'm not sure if it could be implimented neatly. (The Database would have to keep track of who last infected you, adding another line of info just for notification of death.) I'm not sure you should get XP from infection, as it would behoove you to go around biting everyone once and hoping a bunch of them die from it. I dunno, maybe nobody really dies from infection anymore since you just have to heal thyself.
Also the hit percentages against barricades aren't equal to those in the drop down attack weapon list but that's a different story.
It's based entirely on the weapon's strength since the barricade isn't a moving target. Ontop of that, certain items (like sledgehammer) get a bonus, etc.
What's the point of Dine Out?
Theoretically if there are active people on a building (like a Fort, even) you can start attacking someone and finish them off outside instead of letting everyone in the room take pot shots at you. Theoretical because there are no groups of active people ever.

Fog or mist can be spooky too.
This comes up around Halloween, ripping off Urban Dead.
Why not some hail or sleet?
We get snow in winter. Hail and Sleet are cool to add, though I feel like people will expect an effect on play.
The ability to see your skills in other races/buy them
See? Sounds good. Buy? I dunno. Seems like it'd make things easier, but uneccessarily so.
An item vault so I can store all this holiday shit that I don't want to just throw away
This is something that's been wanted for a while. If the opportunity arises, I don't see why we can't have it. I'd like it to have two different ways this works, though...
1.) Trophy Case - On your profile, you can display "trophy" items you're proud of. Drawback is you can't retrieve them. The reason for that being it's not the main storage system and shouldn't be used to indefinitely protect your Ammo supply, etc.
2.) Actual Storage - Bank Vaults would hold your stored items that you may still want to use. Ammo, health packs, etc. You could also store event items that you still want to keep and use. The down side is that when someone searches there, they have a small chance of finding an item you stored.
(If it's something incredibly rare/special - there's the trophy case!)
1a.) This way vaults don't become massive cluster-F's with people hoarding a nigh-unlimited supply.
1b.) This makes it so players who leave/quit don't leave behind untouchable reserves that stack in the database endlessly.
1c.) REALISM LOL
1d.) Scavenging vaults becomes a new facet of play.
I want to be able to jump from a building and kill people standing below with my corpse.
I think this has been mentioned before - and I see no reason why not.[/list]