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Author Topic: Suggestions  (Read 110825 times)

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Mary

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Suggestions
« on: 05:38:22 AM 10/11/13 »
Here I shall lay out a humble list of humble suggestions humbly.
Feel free to pick them apart, because they probably aren't well thought out or unbiased or even good.

Playability
  • Start new players with walkie talkies or something, so the game doesn't seem so dead from the outset and they stick around
  • Quick drop for items, the dropdown list is really annoying. Something with [wear] or the up and down arrows
  • Freetalk. I dunno, it'd be nice if the game was more social. Groupchat is free, but segregating the userbase into groups that can freetalk among themselves is a bit boring. Implement something to make resistant to abuse. TP, like BP from scrollwars? Spam timers? I dunno
  • Better search filtering would be great too

Balance
  • Spraying graffiti, building barricades don't give XP while destroying it and destroying them do.
  • Standard HP & AP values between races. AP is more valuable than HP for one, and skills differentiate the races enough as it is.
  • Supernatural Senses. Just change it. I don't think it should be removed, but almost everything else relies on chances, while supernatural senses is 100% chance to see inside a building. It's crazy overpowered. Either make it an activatable skill, detecting how many life presences are in the surrounding 9 squares, or give it a chance to not detect. "You sense 1 presence inside" then entering and searching "It was just a rat". I dunno, but I really think it needs a change.
  • Cursed Blood and Cellular Degeneration are super stupid. They have no downside. Make it cost more to rise as preferred race or something. Maybe it fails sometimes? Is lazarix watering down their serums? Are they that easy to shrug off?
  • You don't get XP from infection damage as a zombie. IIRC correctly you also don't get kill added to your kill counter. It would be nice to get some confirmation of kills if an enemy falls to your infection too.
  • Sledgehammers make barricades a bit too easy for undead to destroy. Also the hit percentages against barricades aren't equal to those in the drop down attack weapon list but that's a different story.
  • What's the point of Dine Out?

Additions
  • Group bases. Though it makes more sense for humans. Being able to erect walls and wall off areas of the map. Especially if it required group coordination to destroy or create/maintain walled off regions. Plus it would provide some sort of endgame other than "kill each other a lot"
  • Werewolf race lol
  • Skeleton race

Miscellaneous
  • More different building types. Like how the gas station and hotel have their own sprites. Everything else is just differently coloured square bricks with two windows and a door.
  • Speaking of, buildings have windows. It would be cool for buildings with power to have light streaming out of them on the map. Just a nice little visual cue.
  • Different weather types. I get it, rain reflects the dreary, dismal existence of life in the zombie vampire apocalypse. Fog or mist can be spooky too. Why not some hail or sleet? Thunder rumbling overhead?
  • The ability to respec
  • The ability to see your skills in other races/buy them
  • An item vault so I can store all this holiday shit that I don't want to just throw away
  • I want to be able to jump from a building and kill people standing below with my corpse. I'm actually going to double check this DOESN'T happen, because it totally sounds like something you might've added with the MORTALITY! update.
» You throw a tantrum, but all you seem to accomplish is slight disarray.

Slimebeast

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Re: Suggestions
« Reply #1 on: 01:31:06 PM 10/11/13 »
    Start new players with walkie talkies or something, so the game doesn't seem so dead from the outset and they stick around

    This is probably an unfortunate necessity. "Unfortunate" because it sort of kills the mood for me... ie: "You're all aloooooone! Oh noes! Find people to connect with!"

    Freetalk. I dunno, it'd be nice if the game was more social. Groupchat is free, but segregating the userbase into groups that can freetalk among themselves is a bit boring. Implement something to make resistant to abuse. TP, like BP from scrollwars? Spam timers? I dunno

    I still have a knee-jerk reaction to this causing spam and more flaming back and forth than usual, etc.

    Better search filtering would be great too

    Like what? More options?

    Spraying graffiti, building barricades don't give XP while destroying it and destroying them do.

    The problem with XP for barricading is that humans can also destroy barricades (like anyone) so it becomes another way of scamming XP. At least with healing and attacking someone, you have to have searched for and found the healing items, and you're wasting them to gain XP instead of saving them for when you're damaged... and so on.

    I dunno?


    Standard HP & AP values between races. AP is more valuable than HP for one, and skills differentiate the races enough as it is.

    Eh...


    Supernatural Senses. Just change it. I don't think it should be removed, but almost everything else relies on chances, while supernatural senses is 100% chance to see inside a building. It's crazy overpowered. Either make it an activatable skill, detecting how many life presences are in the surrounding 9 squares, or give it a chance to not detect. "You sense 1 presence inside" then entering and searching "It was just a rat". I dunno, but I really think it needs a change.

    Right now you can't sense inside mutli-tile buildings (as you know of course, just including that) and I think I threw in that you can't sense a single person or when barricades are extremely high...


    Cursed Blood and Cellular Degeneration are super stupid. They have no downside. Make it cost more to rise as preferred race or something.

    A higher cost seems fair.


    Quote
    Is lazarix watering down their serums? Are they that easy to shrug off?

    I was thinking of it more like those news reports - "OMFG THE FLU HAS ADAPTED!!!!!! APOCALYPSE TIEM!!!!!" but on a fantasy undead scale.


    You don't get XP from infection damage as a zombie. IIRC correctly you also don't get kill added to your kill counter. It would be nice to get some confirmation of kills if an enemy falls to your infection too.

    Confirmation would be nice, though I'm not sure if it could be implimented neatly. (The Database would have to keep track of who last infected you, adding another line of info just for notification of death.) I'm not sure you should get XP from infection, as it would behoove you to go around biting everyone once and hoping a bunch of them die from it. I dunno, maybe nobody really dies from infection anymore since you just have to heal thyself.

    Also the hit percentages against barricades aren't equal to those in the drop down attack weapon list but that's a different story.

    It's based entirely on the weapon's strength since the barricade isn't a moving target. Ontop of that, certain items (like sledgehammer) get a bonus, etc.

    What's the point of Dine Out?

    Theoretically if there are active people on a building (like a Fort, even) you can start attacking someone and finish them off outside instead of letting everyone in the room take pot shots at you. Theoretical because there are no groups of active people ever. ::)

    Fog or mist can be spooky too.

    This comes up around Halloween, ripping off Urban Dead.

    Why not some hail or sleet?

    We get snow in winter. Hail and Sleet are cool to add, though I feel like people will expect an effect on play.

    Quote
    The ability to see your skills in other races/buy them

    See? Sounds good. Buy? I dunno. Seems like it'd make things easier, but uneccessarily so.

    Quote
    An item vault so I can store all this holiday shit that I don't want to just throw away

    This is something that's been wanted for a while. If the opportunity arises, I don't see why we can't have it. I'd like it to have two different ways this works, though...

    1.) Trophy Case - On your profile, you can display "trophy" items you're proud of. Drawback is you can't retrieve them. The reason for that being it's not the main storage system and shouldn't be used to indefinitely protect your Ammo supply, etc.

    2.) Actual Storage - Bank Vaults would hold your stored items that you may still want to use. Ammo, health packs, etc. You could also store event items that you still want to keep and use. The down side is that when someone searches there, they have a small chance of finding an item you stored.

    (If it's something incredibly rare/special - there's the trophy case!)

    1a.) This way vaults don't become massive cluster-F's with people hoarding a nigh-unlimited supply.
    1b.) This makes it so players who leave/quit don't leave behind untouchable reserves that stack in the database endlessly.
    1c.) REALISM LOL
    1d.) Scavenging vaults becomes a new facet of play.

    Quote
    I want to be able to jump from a building and kill people standing below with my corpse.

    I think this has been mentioned before - and I see no reason why not.[/list]
    « Last Edit: 04:44:18 PM 10/11/13 by Slimebeast »
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    Zman090

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    Re: Suggestions
    « Reply #2 on: 02:30:35 PM 10/11/13 »
    There are plenty of active groups right now :P
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    Mary

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    Re: Suggestions
    « Reply #3 on: 05:57:57 PM 10/11/13 »
    Like what? More options?
    Ammo only would be nice. Weapons only still gets my inventory filled with pistols and shotguns. It's not a huge deal, just a bit of a hassle having to drop them.
    Urban dead's way was good, but there's no way it'd work for HR with our hundreds of items.
    Also I think medical supplies makes me pick up empty injectors too. It'd be nice to be able to select more than one option too, like I'm only searching for ammo and medical supplies.

    Confirmation would be nice, though I'm not sure if it could be implimented neatly. (The Database would have to keep track of who last infected you, adding another line of info just for notification of death.) I'm not sure you should get XP from infection, as it would behoove you to go around biting everyone once and hoping a bunch of them die from it. I dunno, maybe nobody really dies from infection anymore since you just have to heal thyself.

    I dunno how your database is layed out, but it already keeps track of when people are infected? If you could add the infector's ID to there and then award a kill to that player if the infectee dies.
    I guess I can understand the XP thing though. It'd be pretty unreliable with just one medikit being able to cure it though. I know I'd prefer to confirm kills with my teeth rather than waiting it out.

    Right now you can't sense inside mutli-tile buildings (as you know of course, just including that) and I think I threw in that you can't sense a single person or when barricades are extremely high...
    You can definitely sense 1 presence. That being removed would be enough I think.


    This is something that's been wanted for a while. If the opportunity arises, I don't see why we can't have it. I'd like it to have two different ways this works, though...

    1.) Trophy Case - On your profile, you can display "trophy" items you're proud of. Drawback is you can't retrieve them. The reason for that being it's not the main storage system and shouldn't be used to indefinitely protect your Ammo supply, etc.

    2.) Actual Storage - Bank Vaults would hold your stored items that you may still want to use. Ammo, health packs, etc. You could also store event items that you still want to keep and use. The down side is that when someone searches there, they have a small chance of finding an item you stored.

    (If it's something incredibly rare/special - there's the trophy case!)

    1a.) This way vaults don't become massive cluster-F's with people hoarding a nigh-unlimited supply.
    1b.) This makes it so players who leave/quit don't leave behind untouchable reserves that stack in the database endlessly.
    1c.) REALISM LOL
    1d.) Scavenging vaults becomes a new facet of play.
    I guess I'm sorta okay with the trophy case thing. At the moment I'm wearing a ghost costume and witch costume and some other shit just to keep them out of my inventory because I don't wanna dump 'em. But like...I might wanna wear them in the future maybe?
    I don't want someone to steal my shit in a bankvault either. And how would it work? Do you have to [Search] in a bank to get your crap back? Anyway I like those ideas.


    The problem with XP for barricading is that humans can also destroy barricades (like anyone) so it becomes another way of scamming XP. At least with healing and attacking someone, you have to have searched for and found the healing items, and you're wasting them to gain XP instead of saving them for when you're damaged... and so on.

    I dunno?
    Just make it so humans only get XP from building, not from destroying? Do humans get XP from destroying cades as it is? Is there a big problem with scamming XP in the game? I mean you don't get much XP from destroying cades. It's far more cost effective to just go out and find one guy to kill than it would be to build and destroy a barricade.
    I just think XP for destroying barricades and graffitti is more like a token gesture that you're doing good for your race. Therefore humans should get a similar bonus for benefiting theirs like how repairing and destroying buildings goes.


    I see you're being tightlipped on the Skeleton race. Is something in the works, eh?  ;) *knowing wink*
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    Mary

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    Re: Suggestions
    « Reply #4 on: 10:39:43 PM 10/11/13 »
    Also medieval weapons in museums please.
    Armour would be neato bandito too.
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    Zman090

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    Re: Suggestions
    « Reply #5 on: 10:46:29 PM 10/11/13 »
    I want a sword so bad
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    Re: Suggestions
    « Reply #6 on: 10:59:09 PM 10/11/13 »
    Twilight had a bunch of museums with different themes. Medieval, Pirates, Space, etc. As Serling grows, there'll be chances to add some back - I just don't want to end up with a map that has ALL the special museums together at the center, eh?
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    Mary

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    Re: Suggestions
    « Reply #7 on: 11:15:06 PM 10/11/13 »
    How big are you planning on serling being? 2x2 is really great. 3x3 would be way too big. And anything else would be lopsided lol.

    At any rate, please add medieval museum first!
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    Zman090

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    Re: Suggestions
    « Reply #8 on: 11:28:04 PM 10/11/13 »
    There WAS a Civil War one but I never found a sabre there  :-[
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    Re: Suggestions
    « Reply #9 on: 11:30:12 PM 10/11/13 »
    I want it to grow with the playerbase.

    ...

    *snicker*
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    Zman090

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    Re: Suggestions
    « Reply #10 on: 11:32:53 PM 10/11/13 »
    Player base has almost doubled phlegmanimal
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    Mary

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    Re: Suggestions
    « Reply #11 on: 12:02:13 AM 10/12/13 »
    I reckon you need about 25 active players per suburb, 5x5, for an even 1:1 density.

    Twilight was insane. Everyone just ended up grouping in 4 or so suburbs anyway. I don't think you should be afraid to change the map around though if enough people think a fort (maybe a smaller 4x4 one) would be good. Or, for example, certain people thought medieval museums would be a good idea.


    Also, more suggestions:
    If you ever implement better infection mechanics, please add a top infection damage list.
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    Zman090

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    Re: Suggestions
    « Reply #12 on: 12:07:43 AM 10/12/13 »
    A fort would be just lovely  ;D
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    Re: Suggestions
    « Reply #13 on: 04:26:39 AM 10/12/13 »
    I've been pondering the Zombie skill, "Strength in Numbers."  And honestly it seems like a waste of space since I've NEVER seen four zombies grouped in one location, let alone working together on anything.  (Smell Rot and Eerie Moan seem fine however.)  Perhaps it was more useful on smaller maps in previous incarnations of the game, but as things are right now it just seems like a waste of XP

    Maybe give zombies an alternate ability?  Maybe something like "Fast Zombie" that gives them a few extra AP.  Or gives them a better "to hit" percentage with hands or teeth?

    Mary

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    Re: Suggestions
    « Reply #14 on: 04:39:07 AM 10/12/13 »
    Haha, I've been playing since 2007 and I've never once been on a tile with 4 other zombies. Not even before the skill was implemented. I mean, I think I've been on the same tile as 4 other players a handful of times in the entire length of the game.

    It's another great skill in theory, but useless in every other regard. I wouldn't want it removed, because I want the game to get to the stage where it would be useful.

    Zombies already have pretty good to-hit percentages at maxed out levels. 70% with hands and 55% with teeth with hunger pains active.



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