Slimebeast.com - A Monstrous Waste of Time

Slimebeast's Projects => Hell Rising => Topic started by: Slimebeast on 03:55:28 PM 09/22/14

Title: Map Fix
Post by: Slimebeast on 03:55:28 PM 09/22/14
I was editing something secret today and noticed I accidentally made some of the neighborhoods 11x10 instead of 10x10.

As a result, the very bottom row of tiles for the bottom neighborhoods have been annexed by upcoming areas. I hope this doesn't cause too much trouble, the map images can hopefully just be edited by Cutting the bottom row, then Pasting it onto the new maps for the upcoming areas.
Title: Re: Map Fix
Post by: Zman090 on 04:29:08 PM 09/22/14
Please make the new areas more rural and outdoorsy than the rest of the map, I would love you forever if you did :hurr:
Title: Re: Map Fix
Post by: Slimebeast on 04:38:07 PM 09/22/14
Ah, and some are 11 across. Fuck.
Title: Re: Map Fix
Post by: Zman090 on 04:42:15 PM 09/22/14
Just remove it and deny that it ever existed
Title: Re: Map Fix
Post by: Animefan666 on 05:44:00 PM 09/22/14
*puts on black suit and sun glasses*

You did not see a new area on the map or a conversation regarding such lies.

*takes out Neuralizer* *Flash*

Alright, let's go.
Title: Re: Map Fix
Post by: Someonewithapen on 08:57:39 PM 09/22/14
So, just a little thing. Either someone forgot to make doors for our new buildings, or you guys are hiding something from us.
Title: Re: Map Fix
Post by: Slimebeast on 09:28:33 PM 09/22/14
Ugh, which buildings? I probably forgot to check the "can enter" box on one/two/seventeen.
Title: Re: Map Fix
Post by: Someonewithapen on 09:52:34 PM 09/22/14
I've noticed Frilly Second Hand and a couple of the Self Storage buildings.
Title: Re: Map Fix
Post by: Týr on 10:53:18 PM 09/22/14
Hate to throw the wrench but it looks like the south eastern corner of Peston gets chopped up among several other neighbourhoods, and the neighbourhood south of Peston looks to be missing an entire column, which I assume is whats causing the neighbourhood name screw ups.

I'm gonna hold off updating the map until this is sorted out.
Title: Re: Map Fix
Post by: Animefan666 on 03:26:11 AM 09/27/14
Was it always possible to travel on the nine spaces that form Fort Boilings without going inside or is this a glitch?
Title: Re: Map Fix
Post by: Fluttermaster on 07:50:42 AM 09/27/14
Was it always possible to travel on the nine spaces that form Fort Boilings without going inside or is this a glitch?

For what I know no, it wasn't possible before but since yesterday it was added that with some other things like Zombie, Vampire or Human Soldiers NPCs and some items that can be found killing them. At least, I think it was consciously added.

EDIT : I'd also like to report a bug on the Fort Building... When inside, you can't see the structural situation of it, like if it's Wrecked or Usable apart from the Gatehouse and the Armory :/
Title: Re: Map Fix
Post by: Mammon on 01:09:32 PM 09/27/14
Ehhh, I'll look into it.
Title: Re: Map Fix
Post by: Mammon on 03:21:43 PM 09/28/14
I think I fixed it? ???
Title: Re: Map Fix
Post by: Týr on 12:32:50 AM 10/04/14
So how's that progress n' shit?
Title: Re: Map Fix
Post by: Mammon on 01:51:13 PM 10/05/14
So how's that progress n' shit?
On the map, or...?
Title: Re: Map Fix
Post by: Týr on 04:06:53 PM 10/05/14
On the map, or...?
In general I suppose. No posts in a while.
Title: Re: Map Fix
Post by: Mammon on 04:25:43 PM 10/05/14
Well I fixed some bugs, hopefully.

There are Halloween NPCs and items, I guess?

That's it.
Title: Re: Map Fix
Post by: Týr on 04:49:05 PM 10/05/14
Neat.

I just remembered I never got my machete back after dropping it. I'm probably going to forget the next time it comes up too.
Title: Re: Map Fix
Post by: Mammon on 04:58:11 PM 10/05/14
There are more crafting recipes, too, but I don't think anybody has found them or else they don't want to tell.
Title: Re: Map Fix
Post by: Týr on 04:59:42 PM 10/05/14
Is the map all fixed and proper? If so I'll get around to mapping it out.