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Mary

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on: 04:51:15 AM 12/01/13
Yeah, zombie hiding isn't infallible. It doesn't mean that suck but just because they have it doesn't mean they're easy. Ya get what I'm saying?
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Týr

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on: 05:13:54 AM 12/01/13
Yeah, zombie hiding isn't infallible. It doesn't mean that suck but just because they have it doesn't mean they're easy. Ya get what I'm saying?
I get it. I'm just saying that zombies are the best hiders, followed by humans, with vampires being the worst.

Theoretically that should make vampires the hardest to play as, but it doesn't. It's not just hiding we're talking about. I mean, human hiding isn't even that good because of the way it has to be utilised. You can't hide to stay out of sight and avoid confrontation--hiding can only be used to make your opponent waste an extra 3-4 AP searching for you. That's the major flaw. This is not the case for zombies. Zombie hiding actually helps you avoid confrontation.

It's kind of backwards really. Vampires should be the best hiders since they rely on darkness and the map is always dark, minus electricity.
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Atheist

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on: 05:14:13 AM 12/01/13
"Required for survival due to the fact that humans have to actively search for healing supplies and cannot heal by attacking like undead can."

I like how you ignore that undead only have a chance to heal during an attack.  Its by no means guaranteed they will heal when they hit with their teeth.  Undead have to search for corpses to feed from outside of combat, and that's only a chance to feed.  Vampires have to search for hearts for healing outside of combat and blood if they want to remove infection.   

"Wider variety, but most heal very small amounts that aren't usually worth the AP to find and consume them."

Until you get the skill that improves your healing.

Required for survival. Humans cannot heal as they attack like undead can, and therefore cannot heal during combat like undead can. This means humans can only realistically heal in between engagements and must also actively search for healing items.

You can hit the Use button any time you have AP and use a medkit, whether you are in or out of combat.  You don't have to be outside of combat to use them.  (And remember, humans have more AP, so its less of a waste to use one than it would be say, for a zombie to use brains.)

"Subjective. Undead don't have to find healing items because they can heal by attacking."

Once again, this is by no means a guaranteed heal.  "Can heal" is not the same as "does heal."  Its only a possibility of healing that doesn't happen 100% of the time.  And as I have previously stated, vampires MUST search for blood bags to prevent themselves from dying due to zombie infection.

"Required for survival. Human hiding spots are the most obvious hiding spots and humans are forced into certain buildings for supplies. Being able to fortify those buildings is necessary. Undead are not reliant on the map like humans are."

Barricades on a building are by no means a guaranteed indicator of human presence.  Suggesting otherwise is just being silly.

"These aren't advantages, these are perks."

Yes, I said they were frivolous.  But they are more frivolous perks and side things to enjoy than other species get.

"It's a fact alright. You will soon discover that should you ever try to hold a multi-tile building yourself."

I've done it in the past, and rather easily (until I was ganged up on.)  The point is, as a human, you shouldn't be trying to hold ANY building by yourself.  That's why they work better in groups.  A group of humans can (not guaranteed but it is possible)  hold a multi-tile location.  Saying its a fact they can't is just plain wrong.

"This is a game where you're meant to play as what you are converted into. If you want to pick and choose, then take the hit. Or don't, and play the cards you've been dealt."

Then you shouldn't have the option to be something else when you rise.  But since you do, and you've already put in the effort to gain that ability through gameplay, it shouldn't then cost you more to keep using that ability.  For example:  Humans can upgrade their ability to heal themselves to double what they can when they start the game.  But they aren't charged each time the use this ability, even though it cuts down on the amount of AP they have to use to heal.

"False. Believe it or not, there's actually a point where skill and experience comes into play in the game."

No doubt there is.  But where you randomly hide your zombie isn't one of them.  Sorry to tell you.  You can sit here and say, "well you shouldn't hide it so close to so and so."  But where in the game does it tell you what "territory" is held by who?  How are you supposed to determine what the "less trafficked" areas of the map are?  Its luck that you don't get found, plain and simple.  Suggesting its some sort of skill that a random player doesn't randomly come across you is just silly.


« Last Edit: 05:15:46 AM 12/01/13 by Atheist »



Týr

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on: 05:41:45 AM 12/01/13
Oh jeez. There are so many things wrong with what I'm about to refute that I almost don't have the energy.

[spoiler=Responses to Atheist]
"Required for survival due to the fact that humans have to actively search for healing supplies and cannot heal by attacking like undead can."

I like how you ignore that undead only have a chance to heal during an attack.  Its by no means guaranteed they will heal when they hit with their teeth.  Undead have to search for corpses to feed from outside of combat, and that's only a chance to feed.  Vampires have to search for hearts for healing outside of combat and blood if they want to remove infection.
Undead can heal and deal damage with a single AP use. Humans cannot. Undead can also heal with items if they so choose to outside of combat. Undead have better healing capabilities than humans do for these two reasons. Having someone heal you is also not guaranteed. What if you're separated from your group as a human? You can't bite an NPC to get your health back.

"Wider variety, but most heal very small amounts that aren't usually worth the AP to find and consume them."

Until you get the skill that improves your healing.
That skill only applies to Medkits and Antibiotics. The other healing items are completely useless.

Required for survival. Humans cannot heal as they attack like undead can, and therefore cannot heal during combat like undead can. This means humans can only realistically heal in between engagements and must also actively search for healing items.

You can hit the Use button any time you have AP and use a medkit, whether you are in or out of combat.  You don't have to be outside of combat to use them.  (And remember, humans have more AP, so its less of a waste to use one than it would be say, for a zombie to use brains.)
Uh. I don't see how this refutes my point. Your point was that humans have guaranteed healing items (so do undead). They have to have guaranteed healing items because they can't heal during combat. A human has to stop attacking to heal themselves, undead don't. Trying to heal while someone is actively attacking you will most likely get you killed and waste your medkit.

"Subjective. Undead don't have to find healing items because they can heal by attacking."

Once again, this is by no means a guaranteed heal.  "Can heal" is not the same as "does heal."  Its only a possibility of healing that doesn't happen 100% of the time.  And as I have previously stated, vampires MUST search for blood bags to prevent themselves from dying due to zombie infection.
Undead can find healing items pretty easily. So undead can not only heal as they attack, but they can supplement their health with easily found items as well. So... human healing isn't that great, now that you mention it.

"Required for survival. Human hiding spots are the most obvious hiding spots and humans are forced into certain buildings for supplies. Being able to fortify those buildings is necessary. Undead are not reliant on the map like humans are."

Barricades on a building are by no means a guaranteed indicator of human presence.  Suggesting otherwise is just being silly.
So, you're telling me barricades magically sprout up in random places on the map? I'm pretty sure a barricade is a guaranteed indicator of human presence.

"It's a fact alright. You will soon discover that should you ever try to hold a multi-tile building yourself."

I've done it in the past, and rather easily (until I was ganged up on.)  The point is, as a human, you shouldn't be trying to hold ANY building by yourself.  That's why they work better in groups.  A group of humans can (not guaranteed but it is possible)  hold a multi-tile location.  Saying its a fact they can't is just plain wrong.
Oh, so, you're telling me you 'held' the multi-tile building so long as you weren't being attacked? ... Okay. So you didn't hold it. Holding something doesn't mean squatting in it, it means being able to keep it yours by force and by defending it--something you just admitted you failed to do.

If you set out to hold a mall and one barricade falls, it's dinner time for the undead as they can all rush in and access any of the four tiles through one opening.
If you set out to hold four individual tiles and one barricade falls, the other three tiles are safe and the lost tile can be recaptured later on.
I repeat: you cannot hold multi-tile buildings. Any experienced player can confirm this.

"This is a game where you're meant to play as what you are converted into. If you want to pick and choose, then take the hit. Or don't, and play the cards you've been dealt."

Then you shouldn't have the option to be something else when you rise.  But since you do, and you've already put in the effort to gain that ability through gameplay, it shouldn't then cost you more to keep using that ability.  For example:  Humans can upgrade their ability to heal themselves to double what they can when they start the game.  But they aren't charged each time the use this ability, even though it cuts down on the amount of AP they have to use to heal.
Well I'm glad you agree undead shouldn't be able to get a choice when they get revived just like humans don't get a choice when they get killed, but it's a necessary evil. And, quite frankly, it's an unfair advantage over humans, and that is why it should (and does) come at a higher cost. Also your comparison makes no sense.

"False. Believe it or not, there's actually a point where skill and experience comes into play in the game."

No doubt there is.  But where you randomly hide your zombie isn't one of them.  Sorry to tell you.  You can sit here and say, "well you shouldn't hide it so close to so and so."  But where in the game does it tell you what "territory" is held by who?  How are you supposed to determine what the "less trafficked" areas of the map are? Its luck that you don't get found, plain and simple.  Suggesting its some sort of skill that a random player doesn't randomly come across you is just silly.
The game doesn't. Experience and skill does. Luck has a part in it, but not as great as you claim. People have behavioural patterns to begin with, but knowing how a specific person or type of player plays the game makes it increasingly more easy to determine where they would most likely hide or what buildings they would target. Suggesting that it's complete luck that skilled hunters find other players is naive.[/spoiler]
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Atheist

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on: 06:07:32 AM 12/01/13
"Undead can heal and deal damage with a single AP use. Humans cannot. Undead can also heal with items if they so choose to outside of combat. Undead have better healing capabilities than humans do for these two reasons. Having someone heal you is also not guaranteed. What if you're separated from your group as a human? You can't bite an NPC to get your health back."

Humans also have a bunch more AP and can afford to spend one during combat to heal.  Zombies are starting off at a serious AP disadvantage and its only BALANCED (that thing you say you're into) that they be able to heal and attack in one turn.

"That skill only applies to Medkits and Antibiotics. The other healing items are completely useless."

Until you don't have medkits and antibiotics handy.  Then they aren't so useless.  And frankly, its just your opinion that they're useless and not a fact.

"Uh. I don't see how this refutes my point. Your point was that humans have guaranteed healing items (so do undead). They have to have guaranteed healing items because they can't heal during combat. A human has to stop attacking to heal themselves, undead don't. Trying to heal while someone is actively attacking you will most likely get you killed and waste your medkit."

Once gain, humans have more AP so them spending one in combat to get 10-12 HP where a zombie MIGHT get 6 or 7 HP from a bite (not guaranteed) seems pretty balanced to me.  Especially since there isn't a turn order and you can attack or heal as fast as you can click a button on your keyboard or mouse.

"Undead can find healing items pretty easily. So undead can not only heal as they attack, but they can supplement their health with easily found items as well. So... human healing isn't that great, now that you mention it."

Sure I can find corpses as a zombie no problem.  Being able to feed from them is another matter altogether since its not guaranteed.   And finding human hearts and blood bags isn't as easy as you claim it is.  Often times its MORE DIFFICULT to find them than it is medkits and antibiotics at the hospitals.

"So, you're telling me barricades magically sprout up in random places on the map? I'm pretty sure a barricade is a guaranteed indicator of human presence."

That's not what I'm saying at all.  What I am saying is that it's pretty easy to barricade one place, leave it as a distraction, and go hide yourself somewhere else.  Just because a building is barricaded DOES NOT guarantee someone is hiding inside.  To say otherwise is just flat out wrong.  Hilariously so for someone who claims to be an expert at this game and its tactics....

"Oh, so, you're telling me you 'held' the multi-tile building so long as you weren't being attacked? ... Okay. So you didn't hold it. Holding something doesn't mean squatting in it, it means being able to keep it yours by force and by defending it--something you just admitted you failed to do."

Once again, that's not what I said at all.  Let's take a look at what I said instead of you putting words in my mouth, shall we?  I've done it in the past, and rather easily (until I was ganged up on.)  Where is it I stated anything like, " you 'held' the multi-tile building so long as you weren't being attacked."  What I DID say is that "I held it UNTIL I WAS GANGED UP ON."  Until then, no problems against individual attacks.  But go ahead and put those words in my mouth, just so you can feel right.  lol

"If you set out to hold a mall and one barricade falls, it's dinner time for the undead as they can all rush in and access any of the four tiles through one opening."

If you're working alone, yes.  Hence why I said its better as a group.

"I repeat: you cannot hold multi-tile buildings. Any experienced player can confirm this."

Just because YOU PERSONALLY CAN'T DO IT doesn't mean anyone else can't.  Just means you suck at defending by yourself.  And that's an issue you have to deal with on your own instead of expecting the game to cater to your weaknesses.

"The game doesn't. Experience and skill does. Luck has a part in it, but not as great as you claim. People have behavioral patterns to begin with, but knowing how a specific person or type of player plays the game makes it increasingly more easy to determine where they would most likely hide or what buildings they would target. Suggesting that it's complete luck that skilled hunters find other players is naive."

Ah, so we have a behavioral expert in our midst all of a sudden?  Get real dude.  The self-aggrandizing is getting ridiculous.  Suggesting that its pure skill that keeps you safe is just as naive.



Týr

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on: 06:44:31 AM 12/01/13
Spoiler for courtesy, of course.

[spoiler=Responses to Atheist]
"Undead can heal and deal damage with a single AP use. Humans cannot. Undead can also heal with items if they so choose to outside of combat. Undead have better healing capabilities than humans do for these two reasons. Having someone heal you is also not guaranteed. What if you're separated from your group as a human? You can't bite an NPC to get your health back."

Humans also have a bunch more AP and can afford to spend one during combat to heal.  Zombies are starting off at a serious AP disadvantage and its only BALANCED (that thing you say you're into) that they be able to heal and attack in one turn.
This isn't about AP amounts. This is about group healing and why it's not an advantage, but a justified mechanic.

Healing during combat is not an option. You cannot heal during a live fight against a regular player. You will die. I mean, unless that player is on a slow connection or something.

"That skill only applies to Medkits and Antibiotics. The other healing items are completely useless."

Until you don't have medkits and antibiotics handy.  Then they aren't so useless.  And frankly, its just your opinion that they're useless and not a fact.
So you're telling me you actually carry around stacks of canned food and beer for the 1-2 HP they heal you...?

"Uh. I don't see how this refutes my point. Your point was that humans have guaranteed healing items (so do undead). They have to have guaranteed healing items because they can't heal during combat. A human has to stop attacking to heal themselves, undead don't. Trying to heal while someone is actively attacking you will most likely get you killed and waste your medkit."

Once gain, humans have more AP so them spending one in combat to get 10-12 HP where a zombie MIGHT get 6 or 7 HP from a bite (not guaranteed) seems pretty balanced to me.  Especially since there isn't a turn order and you can attack or heal as fast as you can click a button on your keyboard or mouse.
You cannot heal in combat. You have a few clicks worth of game refresh before you are either dead or have won. I don't know what kind of players you have been up against.

"Undead can find healing items pretty easily. So undead can not only heal as they attack, but they can supplement their health with easily found items as well. So... human healing isn't that great, now that you mention it."

Sure I can find corpses as a zombie no problem.  Being able to feed from them is another matter altogether since its not guaranteed.   And finding human hearts and blood bags isn't as easy as you claim it is.  Often times its MORE DIFFICULT to find them than it is medkits and antibiotics at the hospitals.
Zombies have several alternatives to hearts. Rotted meat, roadkill and dead rats are three examples. Vampires heal serious amounts of HP with fang attacks and only need bloodbags when infected, which is supposed to be difficult for a vampire to deal with in the first place.

"So, you're telling me barricades magically sprout up in random places on the map? I'm pretty sure a barricade is a guaranteed indicator of human presence."

That's not what I'm saying at all.  What I am saying is that it's pretty easy to barricade one place, leave it as a distraction, and go hide yourself somewhere else.  Just because a building is barricaded DOES NOT guarantee someone is hiding inside.  To say otherwise is just flat out wrong.  Hilariously so for someone who claims to be an expert at this game and its tactics....
You didn't say it was a guarantee that someone was hiding inside, you said it wasn't a guaranteed indicator of human presence. A barricade is human presence. And yeah, I'm arguing semantics because I'm having trouble taking you seriously.

"Oh, so, you're telling me you 'held' the multi-tile building so long as you weren't being attacked? ... Okay. So you didn't hold it. Holding something doesn't mean squatting in it, it means being able to keep it yours by force and by defending it--something you just admitted you failed to do."

Once again, that's not what I said at all.  Let's take a look at what I said instead of you putting words in my mouth, shall we?  I've done it in the past, and rather easily (until I was ganged up on.)  Where is it I stated anything like, " you 'held' the multi-tile building so long as you weren't being attacked."  What I DID say is that "I held it UNTIL I WAS GANGED UP ON."  Until then, no problems against individual attacks.  But go ahead and put those words in my mouth, just so you can feel right.  lol
Oh, so you think I'm talking about individual attacks? Yeah, no. Try holding a multi-tile building against a group of players trying to get in. It doesn't work. So yes, I am right; when you were actually attacked, things fell apart quickly. Your next two points are being ignored for this reason.

"The game doesn't. Experience and skill does. Luck has a part in it, but not as great as you claim. People have behavioral patterns to begin with, but knowing how a specific person or type of player plays the game makes it increasingly more easy to determine where they would most likely hide or what buildings they would target. Suggesting that it's complete luck that skilled hunters find other players is naive."

Ah, so we have a behavioral expert in our midst all of a sudden?  Get real dude.  The self-aggrandizing is getting ridiculous.  Suggesting that its pure skill that keeps you safe is just as naive.
Just because you're bad at the game doesn't mean no one else can be good at the game. I have played this game for years, and I have played other games for years in which predicting your opponents' potential movements and strategies was far more important than it is in this game. I have become rather adept at it.[/spoiler]
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Atheist

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on: 07:42:35 AM 12/01/13
"Healing during combat is not an option. You cannot heal during a live fight against a regular player. You will die. I mean, unless that player is on a slow connection or something."

This means you assume the other person will hit 100% of the time and you will not.  That's just not how the game works and you know it.   Ignoring the amount of times characters miss doesn't validate your point. 

"So you're telling me you actually carry around stacks of canned food and beer for the 1-2 HP they heal you...?"

Yes.  I usually carry around a 6 pack of something or other, because they are much easier to find and in a pinch its some quick HP.  Its not the best solution, but when you're on a dry streak of medkits and antibiotics, its better than nothing.  Just because you think they don't have value doesn't mean they don't have value.

"You cannot heal in combat. You have a few clicks worth of game refresh before you are either dead or have won. I don't know what kind of players you have been up against."

No, YOU cannot heal in combat.  I have no trouble doing it when I'm playing as human and in a live fight.  Aside from that, live fights aren't exactly a common occurrence except against NPCs, who are already weaker than a normal character.

"Zombies have several alternatives to hearts. Rotted meat, roadkill and dead rats are three examples."

Things that have to be found for AP before consumed.  How is that different or better than humans again?

"Vampires heal serious amounts of HP with fang attacks and only need bloodbags when infected, which is supposed to be difficult for a vampire to deal with in the first place."

IF they heal from a fang attack, which as I've repeatedly stated, doesn't always heal when it hits. 

"You didn't say it was a guarantee that someone was hiding inside, you said it wasn't a guaranteed indicator of human presence. A barricade is human presence. And yeah, I'm arguing semantics because I'm having trouble taking you seriously."

A barricade is as much a sign of human presence as a regular old door is.  Just because its there doesn't mean anyone's home.  And in terms of the game, not your semantics, someone's presence is required for there to be a presence in the building.  Doesn't even have to be human.  No presence, nobody home.  End of story. 

"Oh, so you think I'm talking about individual attacks? Yeah, no. Try holding a multi-tile building against a group of players trying to get in. It doesn't work. So yes, I am right; when you were actually attacked, things fell apart quickly. Your next two points are being ignored for this reason."

That's hilarious.  Don't specify what you mean, and when the person responds to you, tell them they're wrong (and you're right) because they didn't answer to your unmentioned specifics.   Just wow...

"Just because you're bad at the game doesn't mean no one else can be good at the game."

Its hilarious that you say others are bad at a game that, by your own words, you can't even do what a "newbie" is capable of doing. (In terms of healing during combat and surviving, holding multi-tiles.)  You're soooo good at this someone who's only played for a few months can do that, but you, who've played for years, cannot.  Yea.  You're super awesome at this.  lol

"I have played this game for years, and I have played other games for years in which predicting your opponents' potential movements and strategies was far more important than it is in this game. I have become rather adept at it."

Good for you, you have no life.  How does that mean you're better at predicting what people you know nothing about are going to do? 

It doesn't.  You're talking out of your ass and self-aggrandizing again.  End of story.
« Last Edit: 07:47:34 AM 12/01/13 by Atheist »



Týr

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on: 03:13:35 PM 12/01/13
[spoiler=Responses to Atheist]
"Healing during combat is not an option. You cannot heal during a live fight against a regular player. You will die. I mean, unless that player is on a slow connection or something."

This means you assume the other person will hit 100% of the time and you will not.  That's just not how the game works and you know it.   Ignoring the amount of times characters miss doesn't validate your point.

"You cannot heal in combat. You have a few clicks worth of game refresh before you are either dead or have won. I don't know what kind of players you have been up against."

No, YOU cannot heal in combat.  I have no trouble doing it when I'm playing as human and in a live fight.  Aside from that, live fights aren't exactly a common occurrence except against NPCs, who are already weaker than a normal character.
You can try to push this point all you want, but it comes down to the fact that healing during a live fight is not a good idea and should never be done. You cannot heal during a live fight. If you have to heal, you should run and hide to do so and return to the fight afterward.

All you're doing now is encouraging new players to make stupid choices.

It's not even your main point anyway. You still haven't proven why group healing is somehow an advantage.

"So you're telling me you actually carry around stacks of canned food and beer for the 1-2 HP they heal you...?"

Yes.  I usually carry around a 6 pack of something or other, because they are much easier to find and in a pinch its some quick HP.  Its not the best solution, but when you're on a dry streak of medkits and antibiotics, its better than nothing.  Just because you think they don't have value doesn't mean they don't have value.
Well if that's how you want to waste your AP I guess.

"Zombies have several alternatives to hearts. Rotted meat, roadkill and dead rats are three examples."

Things that have to be found for AP before consumed.  How is that different or better than humans again?

"Vampires heal serious amounts of HP with fang attacks and only need bloodbags when infected, which is supposed to be difficult for a vampire to deal with in the first place."

IF they heal from a fang attack, which as I've repeatedly stated, doesn't always heal when it hits. 
Do you not even remember your own points...? Humans cannot heal with bite attacks, they must rely solely on healing items that are difficult to find. Undead can heal with bite attacks and items that are easy to find. Undead do not have to use healing items, but they can. Humans don't have a choice. This is not an advantage for humans. If anything, undead have the advantage with healing, as they should.

"You didn't say it was a guarantee that someone was hiding inside, you said it wasn't a guaranteed indicator of human presence. A barricade is human presence. And yeah, I'm arguing semantics because I'm having trouble taking you seriously."

A barricade is as much a sign of human presence as a regular old door is.  Just because its there doesn't mean anyone's home.  And in terms of the game, not your semantics, someone's presence is required for there to be a presence in the building.  Doesn't even have to be human.  No presence, nobody home.  End of story.
A barricade, especially a large one, means a human has been in the area. That's a presence. If you find a large barricade out in the middle of nowhere, there's a good chance that it means there's a human inside.

"Oh, so you think I'm talking about individual attacks? Yeah, no. Try holding a multi-tile building against a group of players trying to get in. It doesn't work. So yes, I am right; when you were actually attacked, things fell apart quickly. Your next two points are being ignored for this reason."

That's hilarious.  Don't specify what you mean, and when the person responds to you, tell them they're wrong (and you're right) because they didn't answer to your unmentioned specifics.   Just wow...
This doesn't refute my point. Quite frankly, nothing you've said so far has refuted any of my points. Multi-tile buildings cannot be held.

"Just because you're bad at the game doesn't mean no one else can be good at the game."

Its hilarious that you say others are bad at a game that, by your own words, you can't even do what a "newbie" is capable of doing. (In terms of healing during combat and surviving, holding multi-tiles.)  You're soooo good at this someone who's only played for a few months can do that, but you, who've played for years, cannot.  Yea.  You're super awesome at this.  lol

"I have played this game for years, and I have played other games for years in which predicting your opponents' potential movements and strategies was far more important than it is in this game. I have become rather adept at it."

Good for you, you have no life.  How does that mean you're better at predicting what people you know nothing about are going to do? 

It doesn't.  You're talking out of your ass and self-aggrandizing again.  End of story.
I'm gonna go ahead and refute Atheist's points. Discussions and debates are healthy for the soul. I just hope he doesn't resort to calling me names and using strings of expletives again.
[/spoiler]

Well I think we can all agree that Atheist has no idea what he's talking about half of the time. Maybe more than half of the time.

He completely ignores that I have more experience and knowledge about this game than he does, and he hides behind his newbie ignorance to push his points forward.

Encouraging new players to heal during live fights? Encouraging new players to actually stock up and waste AP on canned food and beer? Encouraging new players in attempts to hold multi-tile buildings? I mean, really, at least the last point is common knowledge as all previous attempts to hold multi-tile buildings by several groups, including my own, have failed miserably.

I'm done.
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berz

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on: 04:59:28 PM 12/03/13
Well ok.



Týr

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on: 12:09:56 AM 12/04/13
OLD POLL


Which alternative system do you feel would best fix the Power Plant?
Alternative 1 - 3 (15.8%)
Alternative 2 - 7 (36.8%)
Alternative 3 - 0 (0%)
Alternative 4 - 2 (10.5%)
The current system is fine. - 7 (36.8%)
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FRANKIE 4 FINGERS

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on: 12:12:15 AM 12/04/13
fix it
AYO WHITE GIRL



Mary

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on: 02:16:44 AM 12/04/13
I posted this in stinto chat, but I think the plant could do with being more centralised, so it's not quite such a trek from whatever bases people erect.
» You throw a tantrum, but all you seem to accomplish is slight disarray.



Mary

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on: 05:27:20 AM 12/04/13
I actually had another idea. I think it's better but may require marginally more work. Plus it frees up a 2x2 tile building for a Serling Servals football stadium!
Electrical Substations. They're one tile each and each suburb gets one.
Make it just a flat 2 or 3AP for [Flip Master Breaker].

Here are the things I think about it:
*It provides a much closer, more easily maintainable objective it could be more actively fought over.
*It provides LOCAL objectives. Maybe a vampire group wants to maintain the destruction of their local substation for ease of hiding and humans want to maintain the good condition of theirs. They both fight over them and who knows, maybe we get some gameplay other than Lonewolf deathmatch
*They'd need to be made centralish. As something you can protect. So an enemy group can't just dash in and destroy it.
» You throw a tantrum, but all you seem to accomplish is slight disarray.



Kraufen

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on: 06:57:52 AM 12/04/13
I actually had another idea. I think it's better but may require marginally more work. Plus it frees up a 2x2 tile building for a Serling Servals football stadium!
Electrical Substations. They're one tile each and each suburb gets one.
Make it just a flat 2 or 3AP for [Flip Master Breaker].

Here are the things I think about it:
*It provides a much closer, more easily maintainable objective it could be more actively fought over.
*It provides LOCAL objectives. Maybe a vampire group wants to maintain the destruction of their local substation for ease of hiding and humans want to maintain the good condition of theirs. They both fight over them and who knows, maybe we get some gameplay other than Lonewolf deathmatch
*They'd need to be made centralish. As something you can protect. So an enemy group can't just dash in and destroy it.
I kinda like this actually



Týr

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on: 03:43:27 PM 12/04/13
That's a great idea. Seriously.
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