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Author Topic: Item Suggestions  (Read 16844 times)

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Týr

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on: 12:05:58 AM 10/27/13
I remember a while back that Mo said items were the easiest thing for him to change. I'm making this thread to spew out ideas, big and small, regarding adding or changing items.


Here are mine:
Minor Suggestion:
1. MAGAZINES, NOT CLIPS, MO. Even just 'Mag' is acceptable. I remember you said you didn't want them to get confused with the reading material, but seriously, no one ever would do that.

Minor Suggestion:
2. More historical weapons/armour  found in museums if they do not already exist:

Weapons:
= Rename 'Spear' to 'Stone Spear'
+ Iron Spear - 3-6 dmg, 17%/47% accuracy
+ Longsword - 4-5 dmg, 20%/50% accuracy
+ Arming Sword - 3-5 dmg, 22%/52% accuracy

Armour:
+ Great Helm
+ Iron Helmet
+ Chain Armor/"Hauberk"
+ Breastplate/"Cuirass"

Clothing:
+ Tunic

Major Suggestion:
3a. I find that the Assault Rifle is a pretty wonky weapon. I never use it for its inconsistency, and I find it to be ultimately inefficient in comparison to melee weapons or the shotgun.

How's about some variety to fill in the gaps:

Pistol = 4-6 dmg, 7 rounds, 30%/60% accuracy - Pistol Mag
Shotgun = 8-12 dmg, 6 rounds, 20%/50% accuracy - Shotgun Shells
Sub-machine gun/"SMG" = 4-6 dmg, 16 rounds, 25%/55% accuracy - SMG Mag
Bolt-action rifle/"Hunting Rifle" = 7-14 dmg, 10 rounds, 20%/50% accuracy - Rifle Clip
Assault Rifle = 6-10 dmg, 20 rounds, 25%/55% accuracy - Rifle Mag
*Special:
Long rifle = 5-10 dmg, 1 round, 10%/40% accuracy - Rifle Cartridge - found in a museum, found in stacks
Blunderbuss = 11-21 dmg, 1 round, 1%/31% accuracy - Scrap Metal - found in a museum, ammo found in industrial sites (Work Sites, Factories, etc) and in stacks

3b. Firearm skill changes:

 √ Target Practice - 15% better chance to hit with firearms.
    √ Field Training - 10% better chance to hit with Bolt-action rifles, Shotguns and Long rifles.
       √ Adv. Field Training - 5% better chance to hit with Bolt-action rifles, Shotguns and Long rifles.
    √ Urban Training - 10% better chance to hit with Pistols, Assault rifles, SMGs and Blunderbusses.
       √ Adv. Urban Training - 5% better chance to hit with Pistols, Assault rifles and SMGs and Blunderbusses.
« Last Edit: 03:40:36 PM 10/28/13 by Týr »
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Mary

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on: 10:35:05 PM 10/27/13
Minor Suggestion:
1. MAGAZINES, NOT CLIPS, MO. Even just 'Mag' is acceptable. I remember you said you didn't want them to get confused with the reading material, but seriously, no one ever would do that.

The guns hold 6 rounds, so obviously it's some sort of revolver with a moonclip, and the assault rifle could be something like an SKS with a stripper clip.

You're makin' pretty big assumptions here :kid:

Pistol = 4-7 dmg, 7 rounds, 30%/60% accuracy - Pistol Mag
Shotgun = 6-10 dmg, 6 rounds, 25%/55% accuracy - Shotgun Shells
Bolt-action rifle/"Hunting Rifle" = 8-14 dmg, 5 rounds, 20%/50% accuracy - Rifle Clip
Assault Rifle = 7-11 dmg, 20 rounds, 20%/50% accuracy - Rifle Mag

I find it hard to believe a shotgun is going to do less damage than any sort of single rifle round. I mean at range, sure (long range), but in a game where battles are frequently at the range of right next to one another. Shotgun should do big damage.

PS: To actually comment on your suggestions: While I do like the idea of more weapon variety, it'd just stagnate the item pools even further, and would make finding the ammo that you're looking for even harder.
« Last Edit: 10:38:44 PM 10/27/13 by Mary »
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Týr

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on: 10:42:30 PM 10/27/13
The guns hold 6 rounds, so obviously it's some sort of revolver with a moonclip, and the assault rifle could be something like an SKS with a stripper clip.

You're makin' pretty big assumptions here :kid:
Show me a stripper clip that holds 15 rounds. There's a good chance I'm wrong, but I've never encountered one.

I find it hard to believe a shotgun is going to do less damage than any sort of single rifle round. I mean at range, sure (long range), but in a game where battles are frequently at the range of right next to one another. Shotgun should do big damage.
Justification: Slugs. Not Pellets.
Besides, who is to say the shotgun shells you find aren't just birdshot? Now who's assuming?

PS: To actually comment on your suggestions: While I do like the idea of more weapon variety, it'd just stagnate the item pools even further, and would make finding the ammo that you're looking for even harder.
It's not that difficult to find ammo to begin with. I've yet to have trouble. Maybe make the stronger weapons more rare.
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Mary

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on: 11:02:57 PM 10/27/13
Show me a stripper clip that holds 15 rounds. There's a good chance I'm wrong, but I've never encountered one.
http://www.amazon.com/Round-Stripper-Guides-spoons-chargers/dp/B00BXPLZN2
I'm not necessarily saying the vaguely named assault rifle is a real gun, or based on a real gun. Just it's like plausible.


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berz

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on: 11:06:41 PM 10/27/13
Well, I definitely agree about the part regarding further diluting ammo supplies with more types, as much as I love flavor text and variety that is the biggest turn off for this idea to me.

@Mary: SKS's use 10rd clips, due to the way the clip operates, trying to push down greater quantities than that with the rail system is pretty much unmanageable; even 5rd'ers can give you challenge.

A 30rd magazine for semi-auto rifles is standard, on a full auto rifle it would be unthinkable to have less than this number unless the weapon was issued to a tank crew or something who get 20rd mags sometimes. I'm not saying I particularly care about the assault rifle in game, but i did want to at least point this out.



Týr

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on: 11:08:37 PM 10/27/13
http://www.amazon.com/Round-Stripper-Guides-spoons-chargers/dp/B00BXPLZN2
I'm not necessarily saying the vaguely named assault rifle is a real gun, or based on a real gun. Just it's like plausible.

[10:00:50 PM] *****: mary's probably going to show me 15 round stripper clips that you use to load STANAG magazines

That stripper clip is used for loading a detachable magazine. Conventional stripper clips are for loading fixed magazines and are standardised at 5 and 10 rounds.

I still don't think adding a few more guns would make it that difficult to find ammunition. No more difficult than finding anything else already. If anything it would even the human dynamic out a bit.
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Mary

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on: 11:25:28 PM 10/27/13
@Mary: SKS's use 10rd clips, due to the way the clip operates, trying to push down greater quantities than that with the rail system is pretty much unmanageable; even 5rd'ers can give you challenge.
[10:00:50 PM] *****: mary's probably going to show me 15 round stripper clips that you use to load STANAG magazines
I know that, and I know that. All I'm saying is that's it's plausible, in a world where there are zombies and vampires and all the pistols are 6 round revolvers.

It could be some fictional anachronistic world where we never progressed past revolvers and battlerifles, but made steam powered TVs and walkie talkies and computers and cellphones and chainsaws.

I'm just playing devil's advocate.
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berz

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on: 11:27:40 PM 10/27/13
you know, now that i think of it actually, Mauser C96's would be pretty interesting handguns to fight the undead with:




Týr

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on: 11:31:42 PM 10/27/13
I have only one true post-apocalyptic love:
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Mary

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on: 11:54:50 PM 10/27/13
But what if there's 6 zombies?
» You throw a tantrum, but all you seem to accomplish is slight disarray.



Týr

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on: 11:58:42 PM 10/27/13
But what if there's 6 zombies?

Wood stock makes a nice club.
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Týr

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on: 05:17:40 AM 10/28/13
Due to Mary's satanism and some thinking I've made a modification to the firearm stats and skills in my post.

In my head I had applied 7.62x54 to the Bolt-action rifle and 5.56x45 to the Assault rifle. In the scenario that played out, the Bolt-action, with it's much larger round, would obviously pack more of a punch. 7.62x54 could punch through a human body and several house walls behind it with ease.

With that in mind, I came upon the Shotgun and applied Foster slugs at first. Foster slugs are no match against 7.62x54 rounds on paper, but in practice, I realise, that it is much different. Foster slugs, at close range, would perform similarly, if not better, than 7.62x54. Applying saboted slugs would cause the Shotgun to completely out-class the Bolt-action rifle as well.


It's past 4 in the morning and I've probably put a lot more thought into this than necessary.
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Mary

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on: 06:43:00 AM 10/28/13
It's the same damage as I do with my teeth (above 2/3rd hp)

And I don't have to search for ammo.
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Týr

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on: 02:51:02 PM 10/28/13
It's the same damage as I do with my teeth (above 2/3rd hp)

And I don't have to search for ammo.

What is?


I'm probably going to revise the whole thing again.
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Týr

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on: 03:41:44 PM 10/28/13
THATS THE LAST TIME I'M CHANGING IT. If it goes anywhere Mo can tweak it how he likes.

Also added the Blunderbuss because I can't believe I didn't last time.
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