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Author Topic: Ideas and improvements  (Read 3829 times)

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Theplaguebearer

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on: 05:17:40 AM 01/03/15
A board to post ideas and improvements the community feels would help improve gameplay, make the game more polished, or simply "put more meat on it's bones" for the browser based game run by the admins of this site, "Hell Rising" Remember though, I am not, in any way, trying to force or pressure the admins into adding these to the game, they are just concepts and idea I feel would make the game better, I only encourage you to look through them, and if YOU think they are good enough, then by all means add them in, it is completely your decision, if you don't want to, I won't push the subject any further.
I already have a few idea and improvements for the game, they will be listed below.
-Make blood bags useable by zombies. Zombies crave flesh and blood alike, they will still drink blood from blood bags if they can, but perhaps they don't recieve as much HP from it as vampires do, due to their messy eating compared to the vampires more careful eating.
-Basic medical items should be useable by ZOMBIES AND VAMPIRES, such as bandages and medkits. Zombies have the intelligence to wield melee weapons and put on or remove clothing items, something as simple as wrapping cloth around their arm shouldn't be beyond their grasp. Maybe they will have to get the "intelligence" skill before they are able to do so, and even then, they won't be able to do it as easily as humans, and won't gain as much HP from it as humans will, vampires certainly are smart enough to use medkits.
-A new CLASS, the "Zombie Soldier", this class is the only zombie class that can still wield firearms, however he will be less accurate than a human, spawns with a pistol and one grenade, along with one MRE.
-Two new food items, the "MRE" (Meal Ready to Eat). A standard food ration distributed to survivors living in safezones and military personnel alike, but can also be occasionally be found in food BUILDINGS as well (resturaunts, supermarkets, ect.). The three types of soldiers (human, zombie, and vampire) have a moderate chance of dropping one of these, as well as human MANTIS soldiers. Heals 6-8 HP, can also be eaten by zombies, as the meals have meat in them. And, the "beef jerky". A packet of dried meat sticks, it just wouldn't be a proper apocalypse game without these would it? It heals 3-6 HP and has a moderate chance of being found in food buildings.
-A critical hit system possibly? It should be proportional to the amount of accuracy your weapon has, about 25% of it. For example, a weapon with 100% accuracy will have a 25% chance of scoring a critical hit. A weapon with 50% will have a 12.5% chance. A critical hit should deal double the standard amount of damage for the weapon you are using.
-NPC's of your faction should assist you in battle. Let's say you kill a human NPC as the "festering cadaver" class of zombie after making sure to bite him and infect him. But then a vampire arrives, you are weak from battle and have low AP as well, instead of being massacred, the human should rise up as a zombie and help you take down the vampire. Instead of dying, you now have a group of two zombie followers. It will give the "mob zombie"'s skill tree more usefulness, and helps re-create the "horde" tactic that all zombies seem to conform to in every zombie movie and game. NPC's should also be able to follow you if they are of your faction.
-It should not cost AP to attack. NPC's are allowed to attack when you attack, and when you are out of AP, giving them an unfair advantage over you.
-Zombies should also be able to consume hotdogs, burgers, and other food items that have meat in them, for the same amount humans get from them.
-Zombies should spawn with two peices of rotten meat and vampires should spawn with two blood bags, since most human classes spawn with canned vegetables.
-Your character should automatically defend himself when you are offline, it's just too annoying to come back when your character had full health and see that someone killed you while you had no way of fighting back. If something attacks you while you are offline your character should automatically fight back with his currently equipped weapon. It will greatly help to counteract people that look for offline players and kill them to troll.
-NPC's should miss sometimes when they attack you. Whenever an NPC attacks you, it seems to always hit you, whereas more than half the time player attacks miss their intended target. It's unfair and it's the reason NPC's are extremely hard to kill, even the low level wretches. My first kill as a zombie was a human wretch, he ALONE brought me down to about 30% of my health because alot of my attacks missed him whereas he sucessfully hit me every time he punched back.
« Last Edit: 02:31:52 PM 01/03/15 by Theplaguebearer »



Mammon

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on: 04:03:28 PM 01/03/15
First of all, please, please, learn to format your posts so they're easier to read.
Secondly, there is a suggestions thread already.

-Make blood bags useable by zombies. Zombies crave flesh and blood alike, they will still drink blood from blood bags if they can, but perhaps they don't recieve as much HP from it as vampires do, due to their messy eating compared to the vampires more careful eating.

-Zombies should also be able to consume hotdogs, burgers, and other food items that have meat in them, for the same amount humans get from them.

-Zombies should spawn with two peices of rotten meat and vampires should spawn with two blood bags, since most human classes spawn with canned vegetables.
Things like this, maybe.

-Basic medical items should be useable by ZOMBIES AND VAMPIRES, such as bandages and medkits. Zombies have the intelligence to wield melee weapons and put on or remove clothing items, something as simple as wrapping cloth around their arm shouldn't be beyond their grasp. Maybe they will have to get the "intelligence" skill before they are able to do so, and even then, they won't be able to do it as easily as humans, and won't gain as much HP from it as humans will, vampires certainly are smart enough to use medkits.
I don't know about this one, undead have other options to heal.

-A new CLASS, the "Zombie Soldier", this class is the only zombie class that can still wield firearms, however he will be less accurate than a human, spawns with a pistol and one grenade, along with one MRE.
There are no "classes" in the game, unless you count the different "races" as "classes." The classes you pick in the beginning are just different sets of skills and items that you receive when you start. That being said, we have thought about redoing the entire skill system, so in the future there may be something more like "classes." I wouldn't get my hopes up, though.

-Two new food items, the "MRE" (Meal Ready to Eat). A standard food ration distributed to survivors living in safezones and military personnel alike, but can also be occasionally be found in food BUILDINGS as well (resturaunts, supermarkets, ect.). The three types of soldiers (human, zombie, and vampire) have a moderate chance of dropping one of these, as well as human MANTIS soldiers. Heals 6-8 HP, can also be eaten by zombies, as the meals have meat in them. And, the "beef jerky". A packet of dried meat sticks, it just wouldn't be a proper apocalypse game without these would it? It heals 3-6 HP and has a moderate chance of being found in food buildings.
I don't handle this sort of thing, Mo/Slimebeast does.

-A critical hit system possibly? It should be proportional to the amount of accuracy your weapon has, about 25% of it. For example, a weapon with 100% accuracy will have a 25% chance of scoring a critical hit. A weapon with 50% will have a 12.5% chance. A critical hit should deal double the standard amount of damage for the weapon you are using.
I feel like having critical hits would be end up being ridiculous since as far as I know it's easy enough to kill people as it is.

-NPC's of your faction should assist you in battle. Let's say you kill a human NPC as the "festering cadaver" class of zombie after making sure to bite him and infect him. But then a vampire arrives, you are weak from battle and have low AP as well, instead of being massacred, the human should rise up as a zombie and help you take down the vampire. Instead of dying, you now have a group of two zombie followers. It will give the "mob zombie"'s skill tree more usefulness, and helps re-create the "horde" tactic that all zombies seem to conform to in every zombie movie and game. NPC's should also be able to follow you if they are of your faction.
NPC corpses as well as them rising again as something else has been thought of as a "maybe later" sort of thing that probably won't ever get implemented. As for assisting in battle... also probably not.

-It should not cost AP to attack. NPC's are allowed to attack when you attack, and when you are out of AP, giving them an unfair advantage over you.
NPCs counterattack because otherwise they'd be sitting ducks. Learn to manage your AP better. Different kinds of "action points" for moving, attacking, etc. has been discussed, but I doubt it'll ever happen. Letting people attack freely is pretty much a terrible idea.

-Your character should automatically defend himself when you are offline, it's just too annoying to come back when your character had full health and see that someone killed you while you had no way of fighting back. If something attacks you while you are offline your character should automatically fight back with his currently equipped weapon. It will greatly help to counteract people that look for offline players and kill them to troll.
Invest in hiding skills. Basically in the beginning I believe the game was envisioned as having a lot of people playing, with the different "factions" working together to survive. Naturally this never happened because the game was never as popular as other similar games and people are jerks and just want to kill each other.

-NPC's should miss sometimes when they attack you. Whenever an NPC attacks you, it seems to always hit you, whereas more than half the time player attacks miss their intended target. It's unfair and it's the reason NPC's are extremely hard to kill, even the low level wretches. My first kill as a zombie was a human wretch, he ALONE brought me down to about 30% of my health because alot of my attacks missed him whereas he sucessfully hit me every time he punched back.
They do miss. A lot. Maybe certain hit rates could be adjusted, but in the end it's all up to the RNG.


The bottom line is this:
Don't expect any major updates to the game. At most there will be minor adjustments and bug fixes, along with whatever new items and NPCs Slimebeast decides to add to the game. The truth of the matter is that working on this game is basically a waste of time considering how few people play it and how it makes practically no money at all for us. Perhaps this will change in the future, but for now, this is how it is.

Of course, this is how I feel about it as the original and current programmer.
Slimebeast still adds items and NPCs so he probably cares more than I.



Theplaguebearer

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on: 03:07:36 PM 01/07/15
If there is already a suggestions  thread than I would be more than happy to post it there if you could give me a link to it.