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Slimebeast's Projects => Hell Rising => Topic started by: Slimebeast on 04:04:54 PM 09/22/14

Title: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 04:04:54 PM 09/22/14
RULES:

1.) Crafting recipe suggestions only.

2.) Serious crafting recipe suggestions only.

3.) Use the current system and its limitations. IE: "Build huts on the map with friends helping" won't work.

4.) The crafted item should be useful, but not overpowered. "It's just a cool wearable" is a legitimate use.

5.) Echoing #4, try not to make currently powerful/useful items useless. IE: "Better blade than Machete!"

6.) Nothing that adds new features to the game, since we're likely not going to do that. IE: "A Basketball hoop you can then install in a parking lot and throw basketballs into for a mini-game with score and rankings!"

7.) Ingredients can stretch reality, but should make SOME sense. IE: "Slime + Bottle = Glue" is okay if not necessarily realistic. However, "Scrap Metal + Hammer = Generator" is stretching it.

8.) You can suggest ways to craft existing items, or all-new items. However, please try hard to avoid creating ingredients. IE: "Add Oranges to Parks so we can craft Orange Juice." If you have a fucking fantastic idea but it requires a new item for an ingredient, go ahead. Just keep this in mind.


<_< Let's see how this goes.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Zman090 on 04:24:23 PM 09/22/14
I have a quite a few I've been waiting to say
Cease and Desist: Police Baton taser scrap metal, must be in the PD to craft, does 4-5 damage.
Makeshift Blunderbuss: Lead pipe, traffic cone, scrap metal, high damage but low accuracy, one shot reload.
Blunderbuss Ammo: Shotgun shells, Box of Nails, scrap metal, makes 2 or 3 shots.
The Infector: lead pipe scrap metal and slime, craftable in the sewers. 2-4 damage, chance to infect enemies.
Sentry gun: Bit of a stretch, 3 lead pipes, car battery, Assault rifle, digital camera, 3 assault rifle clips. Acts as a hostile NPC that automatically fires at anyone stepping on the square.
Shank: Scrap metal and rag, 2-3 damage, 55 accuracy, chance to bleed.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Týr on 07:13:24 PM 09/22/14
Question:

Does different mechanics fall under the same blanket as features?

There was a post in the previous thread about a suppressed gun that would make no sound or less sound than a normal gun. Does that count as a new feature or are things like that fine to suggest?
Title: Re: Crafting Suggestion Thread 2.0
Post by: Animefan666 on 07:33:50 PM 09/22/14
I don't see why not. If gunfire has a certain radius until the sound dies down, then wouldn't it be a simple matter of reducing the radius?
Title: Re: Crafting Suggestion Thread 2.0
Post by: Týr on 07:44:05 PM 09/22/14
I don't see why not. If gunfire has a certain radius until the sound dies down, then wouldn't it be a simple matter of reducing the radius?
I'd prefer clarification anyway. I don't know how malleable the code for this game is, from what I've picked up out of previous discussion it seems pretty black and white. I'm wondering if it would even be possible to have a custom sound radius for weapons, as I'm not sure if any weapons in-game have that to begin with. Seems to me that guns make noise and melee weapons don't, and that's about it.

Regardless, the suggestion was something like:

Gun + # rags + lead pipe = suppressed gun.

Edit: Further mentions for potential balance of a more quiet or otherwise silent gun:

A suppressor on a gun could decrease accuracy, as it would lower the velocity of the round and make the weapon less wieldy due to increased barrel weight, not to mention a homemade suppressor has a decent chance of actually blocking iron sights to begin with. So less/no sound for decreased accuracy. -7% would be reasonable.

Alternatively if we are to assume all ranged combat happens in close quarters, it can also be assumed that one does not need to aim (justifying the constant missing that happens, you can say every fight is a scuffle). With this you can give suppressed guns 7% higher accuracy, due to the suppressor lowering recoil, but still reduced damage because of lower velocity.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 07:48:09 PM 09/22/14
Currently items do or do not make sound within variable radiuses... radii... areas, and that can be edited, so silent guns would use a pre-exsting feature.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 08:30:54 PM 09/22/14
It's more complicated than that.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 09:29:58 PM 09/22/14
^ This man is a liar.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 09:39:02 PM 09/22/14
No, it's only configurable for chainsaws, pistols, shotguns, assault rifles, and nailguns, and those weapons specifically. You can't just make a new weapon and call it a Silenced Pistol. Certain aspects of weapons need to be redone, like sounds, or ammo, it's all pretty much hard-coded rather than readily configurable.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Týr on 10:50:26 PM 09/22/14
No, it's only configurable for chainsaws, pistols, shotguns, assault rifles, and nailguns, and those weapons specifically. You can't just make a new weapon and call it a Silenced Pistol. Certain aspects of weapons need to be redone, like sounds, or ammo, it's all pretty much hard-coded rather than readily configurable.
Would it not be possible to just make a pistol and omit the sound call instead of making a custom radius for the pistol? Or is it not that simple either?
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 12:11:41 AM 09/23/14
Mamms, doesn't it echo by item number as opposed to item type? Or nah?
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 12:12:33 AM 09/23/14
No, it's by item type.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 12:35:32 AM 09/23/14
I blame Mech.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 04:26:32 AM 09/23/14
BTW, do people actually use cloth in suppressors? I've never heard of that.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Týr on 04:59:30 PM 09/23/14
BTW, do people actually use cloth in suppressors? I've never heard of that.
For a homemade one you use what you can. The age-old recipe is 2-3 plastic bottles taped together and stuffed with foam or something of similar consistency. Someone with better tools or a workshop would make use of a PVC pipe, moving up to even more sturdy base materials at hand. None of that exists in the game, to my knowledge, and I didn't want to go asking for you to add items as you requested.

Most homemade suppressors, especially the bottle kind, would only be good for a few shots, if even an entire magazine. It comes down to make and model, and especially cartridge. Even some professionally made suppressors would only last a hundred or so rounds, maybe a couple hundred if you're lucky. Not that that's relevant to the game, I don't think.
Title: Re: Crafting Suggestion Thread 2.0
Post by: ReaperEgg on 04:45:34 PM 09/25/14
Anyway just to get the ball rolling again...

Spray Can + Tape? + Lighter = Profit?
Gas Can + Tape? + Flare = Profit?


There are a lot of household item weapons that could be suggested example above >_>

Get creative! :D
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 04:54:01 PM 09/25/14
Anyway, as far as new weapons go, I've been thinking about redoing the way weapons work for a while. So silencers and things like that can't be put in until then. And when I talk about "redoing" weapons it's all just on our end, players won't see any differences except new weapons in the future, perhaps some changes to existing ones, maybe ones that could hit more than one target at a time but I don't know how that would work out balance-wise.
Title: Re: Crafting Suggestion Thread 2.0
Post by: ReaperEgg on 05:14:37 PM 09/25/14
Thank you! That sounds great... So the fabled Sniper Rifle may see its day then? :) Also apologies about previous suggestions didn't realize the exact same were suggested in the actual suggestion thread :/
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 05:17:46 PM 09/25/14
Sniper rifle as in silenced or being able to attack from another tile?
Title: Re: Crafting Suggestion Thread 2.0
Post by: ReaperEgg on 06:14:50 PM 09/25/14
The tile thing?
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 06:43:59 PM 09/25/14
I always thought that if (IF) Sniper Rifles were added, there could be two possibilities...

1.) Shoot at someone on an adjoining tile for more AP.
2.) Shoot out of a building at someone outside for more AP.

As in, one or the other. With the second, it'd be assumed you're on a second floor or the roof, etc.
Title: Re: Crafting Suggestion Thread 2.0
Post by: ReaperEgg on 06:57:14 PM 09/25/14
Awesome thats fair but hmm... It should be limited in some way I can see them being rather annoying for example an event line to let you know your personally being shot at for balance purposes or something :/
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 08:17:20 PM 09/25/14
"ReaperEgg shot you with their Sniper Rifle from 1 block east, 1 block north." :O

But yeah, that's a big "if".
Title: Re: Crafting Suggestion Thread 2.0
Post by: Týr on 09:32:01 PM 09/25/14
I'd rather you have binoculars that you can use to scout out adjacent tiles for 1-2 AP, which with your newly obtained information, you can take potshots at adjacent tile targets with -10% accuracy (maybe, maybe not, I dunno).

Having a weapon that just enables the ability instantly sounds a bit much, balance wise. That's just my opinion though.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Herbert West on 09:48:38 PM 09/27/14
I always thought that if (IF) Sniper Rifles were added, there could be two possibilities...

1.) Shoot at someone on an adjoining tile for more AP.
2.) Shoot out of a building at someone outside for more AP.

As in, one or the other. With the second, it'd be assumed you're on a second floor or the roof, etc.

The second would actually make it possible to defend a building by doing more than just rebuilding barricades as they get torn down. That would be pretty cool.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Týr on 10:51:54 PM 09/27/14
The second would actually make it possible to defend a building by doing more than just rebuilding barricades as they get torn down. That would be pretty cool.
This is a different discussion for another topic but, I feel like that should be a feature with any weapon. Maybe only below a certain barricade level. I also feel there should be more event texts, like being able to hear your barricade being destroyed instead of it dematerialising in the blink of an eye without you even being able to notice before it's too late.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 11:14:04 PM 09/27/14
This is a different discussion for another topic but, I feel like that should be a feature with any weapon. Maybe only below a certain barricade level. I also feel there should be more event texts, like being able to hear your barricade being destroyed instead of it dematerialising in the blink of an eye without you even being able to notice before it's too late.
Yeah, there probably should be more messages. Hmm.
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 03:31:10 PM 09/28/14
Yeah, there probably should be more messages. Hmm.
EXPECT MORE NOTICE SPAM :-X
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 03:58:37 PM 09/28/14
"You notice someone logging in, then out. They're back. They left again."
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 04:07:27 PM 09/28/14
"You notice someone logging in, then out. They're back. They left again."
NO SHUT UP

I just realized that I don't think it shows a message to people inside when people break barricades from outside.

Meh, I'll fix it later.
Title: Re: Crafting Suggestion Thread 2.0
Post by: brutus on 06:16:48 PM 10/17/14
Back to the topic... I had an idea...

How about : 2 lengths of pipe + length of chain = nunchuks?  ;D
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 07:58:24 PM 10/17/14
What would the benefit be? IE: "Same as this blunt weapon, but flavor" etc.?
Title: Re: Crafting Suggestion Thread 2.0
Post by: brutus on 11:59:15 PM 10/17/14
Yeah I suppose it would just add some fun, but maybe it could tie into the martial arts skill somehow? Maybe a slight damage or to hit boost if you have martial arts? I'm just spitballin' here, thought I'd throw it out there. :)
Title: Re: Crafting Suggestion Thread 2.0
Post by: Slimebeast on 07:29:48 PM 10/18/14
Since this has been suggested before IIRC I'll see what I can figure out. Don't think there'd be any new feature with them, though. Just style/flavor.
Title: Re: Crafting Suggestion Thread 2.0
Post by: brutus on 01:33:49 PM 10/19/14
Cool, looking forward to it! :)
Title: Re: Crafting Suggestion Thread 2.0
Post by: IronMikeTyson on 10:09:29 PM 10/19/14
Not sure if this has already been suggested but I'm gonna suggest it anyway.

Boxing Gloves with nails or with a bottle could create a weapon like "spiked gloves" it could increase hand to hand combat for those who would rather beat people to death instead of using fire axes and machetes
Title: Re: Crafting Suggestion Thread 2.0
Post by: Mammon on 12:23:29 PM 10/20/14
Not sure if this has already been suggested but I'm gonna suggest it anyway.

Boxing Gloves with nails or with a bottle could create a weapon like "spiked gloves" it could increase hand to hand combat for those who would rather beat people to death instead of using fire axes and machetes
Maybe, maybe...
Title: Re: Crafting Suggestion Thread 2.0
Post by: IronMikeTyson on 12:43:00 PM 10/20/14
Maybe, maybe...

Maybe not an increase to accuracy but to damage or they could cause bleeding, like vampires do (do they still do that)