Author Topic: Things  (Read 9693 times)

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Mammon

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on: 06:19:02 PM 11/14/13
Here are some updates from the past few days.
If you find any bugs, please report them on the forum at http://slimebeast.com/forum/hell-rising/bug-reports/

Features
  • Added a Climb Out option for humans when the building is heavily barricaded

Changes
  • AP regen rate has been doubled
  • Many actions will now remove your hidden status
  • Switched to using action.php so that refreshing the page won't repeat your actions
  • Got rid of locking for now in favor of a different anti-abuse system
  • Fires will now do damage to barricades if they are big enough

Fixes
  • Fixed default weapon selection for undead
  • Strength in Numbers should now actually work
  • Rend Flesh will now calculate double damage on attack rather than page load
  • Weapon / heal item / target selection now 'sticks' again like it used to
  • If you die from fire as a vampire you will no longer turn into a zombie
  • Fixed up some instances of infection / fire damage not working... probably more out there
  • Fixed up a variable mix up with healing, now being inside a hospital will give +2 base healing as intended a long time ago
  • Fixed the "phantom" fire killing everyone who was alive and inside a building
« Last Edit: 04:45:19 PM 11/17/13 by Mammon »



Týr

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on: 06:22:42 PM 11/14/13
    • Got rid of locking for now in favor of a different anti-abuse system

    Going to need information on this.
    where am i



    Mammon

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    on: 06:26:39 PM 11/14/13
    JUST TRY IT.



    Týr

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    on: 06:30:56 PM 11/14/13
    JUST TRY IT.

    But I don't want unnecessary marks on my characters. The one I already have is bullcrap.
    where am i



    Mammon

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    on: 06:33:08 PM 11/14/13
    It punishes you, but not as bad as locking. Mostly you just lose AP. Mostly.



    Týr

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    on: 06:36:45 PM 11/14/13
    It punishes you, but not as bad as locking. Mostly you just lose AP. Mostly.

    AP loss? Oh my god that is brilliant. How did I not think of that.

    You are genius, good sir.




    Now remove the lock message from my characters.
    where am i



    berz

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    on: 07:56:38 PM 11/14/13
    It punishes you, but not as bad as locking. Mostly you just lose AP. Mostly.

    That is a simple, effective way of nipping the problem in the bud.

    Quote
    Fixed the "phantom" fire killing everyone who was alive and inside a building

    I miss it already. You should bring it back someday!



    Kraufen

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    • Comics. Hooray.
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    on: 08:36:45 PM 11/14/13
     :awesome:



    Mammon

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    on: 04:46:25 PM 11/17/13
    A couple more fixes

    • Fixed default weapon selection for undead
    • Strength in Numbers should now actually work
    • Rend Flesh will now calculate double damage on attack rather than page load



    Týr

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    on: 04:59:08 PM 11/17/13
    Neat. Good work.

    The undead default weapon thing got on my nerves but I knew you were aware of it.
    where am i



    Mammon

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    on: 05:05:49 PM 11/17/13
    I actually had no idea what was meant by it "not working like it used to" until I was testing something today and noticed that my weapon as a zombie kept defaulting to a Fire Extinguisher, which was annoying me since I was testing Rend Flesh and Strength in Numbers, then I thought back to what was posted about the weapons and was like, "Ah."



    Rail

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    on: 11:17:53 PM 11/19/13
    Love the new anti-abuse system.  Just a gentle nudge to remind you that you're too close to your other character, which was helpful since I didn't know the new map at ll.